- provide single parameter constructor for which the rotation direction is determined based on the size/sign of the axis components. The direction is aligned with one of the global axes. - expose setTransform as a public method to allow the user to reset the axesRotation if desired.
245 lines
7.0 KiB
C++
245 lines
7.0 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2017 OpenFOAM Foundation
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\\/ M anipulation | Copyright (C) 2017 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::EulerCoordinateRotation
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Description
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A coordinateRotation defined in the z-x-z (intrinsic) Euler convention.
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The 3 rotations are defined in the Euler intrinsic convention
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(around Z, around X' and around Z'').
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The order of the parameter arguments matches this rotation order.
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For reference and illustration, see
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http://mathworld.wolfram.com/EulerAngles.html
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and
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https://en.wikipedia.org/wiki/Euler_angles#Conventions
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Note, however, that it is the reverse transformation
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(local->global) that is defined here.
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- the rotation angles are in degrees, unless otherwise explicitly specified:
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\verbatim
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coordinateRotation
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{
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type EulerRotation;
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degrees false;
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rotation (0 0 3.141592654);
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}
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\endverbatim
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SourceFiles
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EulerCoordinateRotation.C
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\*---------------------------------------------------------------------------*/
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#ifndef EulerCoordinateRotation_H
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#define EulerCoordinateRotation_H
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#include "coordinateRotation.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class EulerCoordinateRotation Declaration
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\*---------------------------------------------------------------------------*/
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class EulerCoordinateRotation
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:
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public coordinateRotation
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{
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// Private Member Data
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//- Local-to-global transformation tensor
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tensor R_;
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//- Global-to-Local transformation tensor
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tensor Rtr_;
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// Private Member Functions
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//- Calculate transformation tensor
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void calcTransform
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(
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const scalar phiAngle,
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const scalar thetaAngle,
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const scalar psiAngle,
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const bool inDegrees
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);
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public:
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//- Runtime type information
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TypeName("EulerRotation");
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// Constructors
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//- Construct null
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EulerCoordinateRotation();
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//- Construct as copy
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EulerCoordinateRotation(const EulerCoordinateRotation& r);
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//- Construct from rotation vector
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EulerCoordinateRotation
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(
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const vector& phiThetaPsi,
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const bool inDegrees
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);
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//- Construct from components of rotation vector
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EulerCoordinateRotation
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(
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const scalar phiAngle,
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const scalar thetaAngle,
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const scalar psiAngle,
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const bool inDegrees
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);
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//- Construct from dictionary
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explicit EulerCoordinateRotation(const dictionary& dict);
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//- Construct from dictionary and a registry (typically a mesh)
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EulerCoordinateRotation
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(
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const dictionary& dict,
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const objectRegistry& unused
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);
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//- Return clone
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autoPtr<coordinateRotation> clone() const
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{
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return autoPtr<coordinateRotation>
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(
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new EulerCoordinateRotation
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(
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*this
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)
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);
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}
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// Member Functions
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//- Reset rotation to an identity rotation
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virtual void clear()
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{
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R_ = sphericalTensor::I;
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Rtr_ = sphericalTensor::I;
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}
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//- Update the rotation for a list of cells
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virtual void updateCells(const polyMesh&, const labelList&)
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{}
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//- Return local-to-global transformation tensor
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virtual const tensor& R() const
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{
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return R_;
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}
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//- Return global-to-local transformation tensor
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virtual const tensor& Rtr() const
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{
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return Rtr_;
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};
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//- Return local Cartesian x-axis in global coordinates
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virtual const vector e1() const
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{
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return Rtr_.x();
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}
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//- Return local Cartesian y-axis in global coordinates
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virtual const vector e2() const
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{
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return Rtr_.y();
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}
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//- Return local Cartesian z-axis in global coordinates
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virtual const vector e3() const
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{
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return Rtr_.z();
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}
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//- Return transformation tensor field
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virtual const tensorField& Tr() const;
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//- Transform vectorField using transformation tensor field
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virtual tmp<vectorField> transform(const vectorField& st) const;
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//- Transform vector using transformation tensor
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virtual vector transform(const vector& st) const;
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//- Inverse transform vectorField using transformation tensor field
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virtual tmp<vectorField> invTransform(const vectorField& st) const;
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//- Inverse transform vector using transformation tensor
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virtual vector invTransform(const vector& st) const;
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//- Transform tensor field using transformation tensorField
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virtual tmp<tensorField> transformTensor(const tensorField& st) const;
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//- Transform tensor using transformation tensorField
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virtual tensor transformTensor(const tensor& st) const;
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//- Transform tensor sub-field using transformation tensorField
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virtual tmp<tensorField> transformTensor
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(
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const tensorField& st,
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const labelList& cellMap
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) const;
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//- Transform vectorField using transformation tensorField and return
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// symmetrical tensorField
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virtual tmp<symmTensorField> transformVector
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(
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const vectorField& st
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) const;
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//- Transform vector using transformation tensor and return
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// symmetrical tensor
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virtual symmTensor transformVector(const vector& st) const;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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