- provide single parameter constructor for which the rotation direction is determined based on the size/sign of the axis components. The direction is aligned with one of the global axes. - expose setTransform as a public method to allow the user to reset the axesRotation if desired.
235 lines
6.4 KiB
C++
235 lines
6.4 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::coordinateRotation
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Description
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Abstract base class for coordinate rotation
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\verbatim
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coordinateRotation
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{
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type axesRotation
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e1 (1 0 0);
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e2 (0 1 0);
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}
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\endverbatim
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Types of coordinateRotation:
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-# axesRotation
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-# STARCDRotation
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-# cylindrical
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-# EulerCoordinateRotation
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SourceFiles
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coordinateRotation.C
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coordinateRotationNew.C
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\*---------------------------------------------------------------------------*/
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#ifndef coordinateRotation_H
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#define coordinateRotation_H
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#include "vector.H"
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#include "tensor.H"
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#include "tensorField.H"
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#include "dictionary.H"
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#include "runTimeSelectionTables.H"
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#include "objectRegistry.H"
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#include "polyMesh.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class coordinateRotation Declaration
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\*---------------------------------------------------------------------------*/
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class coordinateRotation
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{
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protected:
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// Protected member functions
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//- Transform principal
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symmTensor transformPrincipal(const tensor&, const vector&) const;
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public:
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//- Runtime type information
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TypeName("coordinateRotation");
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// Declare run-time constructor selection table
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// for constructors with dictionary and objectRegistry
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declareRunTimeSelectionTable
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(
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autoPtr,
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coordinateRotation,
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objectRegistry,
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(
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const dictionary& dict, const objectRegistry& obr
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),
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(dict, obr)
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);
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// Declare run-time constructor selection table
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// for constructors with dictionary
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declareRunTimeSelectionTable
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(
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autoPtr,
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coordinateRotation,
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dictionary,
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(
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const dictionary& dict
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),
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(dict)
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);
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// Constructors
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//- Construct and return a clone
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virtual autoPtr<coordinateRotation> clone() const = 0;
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// Selectors
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//- Select constructed from dictionary and objectRegistry
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static autoPtr<coordinateRotation> New
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(
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const dictionary& dict,
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const objectRegistry& obr
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);
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//- Select constructed from dictionary
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static autoPtr<coordinateRotation> New
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(
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const dictionary& dict
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);
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//- Destructor
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virtual ~coordinateRotation()
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{}
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// Member Functions
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//- Reset rotation to an identity rotation
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virtual void clear() = 0;
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//- Update the rotation for a list of cells
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virtual void updateCells
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(
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const polyMesh& mesh,
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const labelList& cells
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) = 0;
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//- Return local-to-global transformation tensor
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virtual const tensor& R() const = 0;
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//- Return global-to-local transformation tensor
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virtual const tensor& Rtr() const = 0;
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//- Return local Cartesian x-axis
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virtual const vector e1() const = 0;
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//- Return local Cartesian y-axis
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virtual const vector e2() const = 0;
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//- Return local Cartesian z-axis
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virtual const vector e3() const = 0;
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//- Return local-to-global transformation tensor
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virtual const tensorField& Tr() const = 0;
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//- Return true if the rotation tensor is uniform
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virtual bool uniform() const
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{
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return true;
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}
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//- Transform vectorField using transformation tensor field
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virtual tmp<vectorField> transform(const vectorField& st) const = 0;
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//- Transform vector using transformation tensor
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virtual vector transform(const vector& st) const = 0;
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//- Inverse transform vectorField using transformation tensor field
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virtual tmp<vectorField> invTransform(const vectorField& st) const = 0;
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//- Inverse transform vector using transformation tensor
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virtual vector invTransform(const vector& st) const = 0;
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//- Transform tensor field using transformation tensorField
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virtual tmp<tensorField> transformTensor
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(
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const tensorField& st
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) const = 0;
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//- Transform tensor sub-field using transformation tensorField
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virtual tmp<tensorField> transformTensor
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(
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const tensorField& st,
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const labelList& cellMap
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) const = 0;
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//- Transform tensor using transformation tensorField
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virtual tensor transformTensor(const tensor& st) const = 0;
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//- Transform vectorField using transformation tensorField and return
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// symmetrical tensorField
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virtual tmp<symmTensorField> transformVector
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(
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const vectorField& st
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) const = 0;
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//- Transform vector using transformation tensor and return
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// symmetrical tensor
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virtual symmTensor transformVector(const vector& st) const = 0;
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// Write
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//- Write coordinateRotation as e1,e2,e3 vectors
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virtual void write(Ostream& os) const;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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