openfoam/tutorials/mesh/blockMesh/spheroidProjected/system/blockMeshDict
Mark Olesen 043419f30a TUT: add examples of general spheroid (#1901)
- for blockMesh meshing and as snappyHexMesh geometry
  (adjust the igloo aspect ratio)
2020-10-28 16:04:12 +01:00

109 lines
2.5 KiB
C++

/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: v2006 |
| \\ / A nd | Website: www.openfoam.com |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
scale 1;
// Geometric parameters
rxo 2;
ryo 3;
rzo 4;
// Divisions in x/y/z directions. Can be unequal.
nx 30;
ny 24;
nz 20;
geometry
{
sphere
{
type sphere;
origin (0 0 0);
radius ($rxo $ryo $rzo);
}
}
// Box sizes
vxo #eval{sqrt(1.0/3.0) * $rxo}; mvxo #eval{-$vxo};
vyo #eval{sqrt(1.0/3.0) * $ryo}; mvyo #eval{-$vyo};
vzo #eval{sqrt(1.0/3.0) * $rzo}; mvzo #eval{-$vzo};
vertices
(
// Outer block points
project ($mvxo $mvyo $mvzo) (sphere)
project ( $vxo $mvyo $mvzo) (sphere)
project ( $vxo $vyo $mvzo) (sphere)
project ($mvxo $vyo $mvzo) (sphere)
project ($mvxo $mvyo $vzo) (sphere)
project ( $vxo $mvyo $vzo) (sphere)
project ( $vxo $vyo $vzo) (sphere)
project ($mvxo $vyo $vzo) (sphere)
);
blocks
(
hex (0 1 2 3 4 5 6 7) ($nx $ny $nz) grading (1 1 1)
);
edges
(
// Outer edges
project 0 1 (sphere)
project 2 3 (sphere)
project 6 7 (sphere)
project 4 5 (sphere)
project 0 3 (sphere)
project 1 2 (sphere)
project 5 6 (sphere)
project 4 7 (sphere)
project 0 4 (sphere)
project 1 5 (sphere)
project 2 6 (sphere)
project 3 7 (sphere)
);
faces
(
project (0 4 7 3) sphere // x-min
project (1 2 6 5) sphere // x-max
project (0 1 5 4) sphere // y-min
project (3 7 6 2) sphere // y-max
project (0 3 2 1) sphere // z-min
project (4 5 6 7) sphere // z-max
);
boundary
(
walls
{
type wall;
faces
(
(0 4 7 3) // x-min
(1 2 6 5) // x-max
(0 1 5 4) // y-min
(3 7 6 2) // y-max
(0 3 2 1) // z-min
(4 5 6 7) // z-max
);
}
);
// ************************************************************************* //