openfoam/applications/utilities/mesh/generation/extrudeToRegionMesh/createShellMesh.H
mattijs 06d2dc9e4c ENH: application to extrude a faceZone into a separate region mesh
Extrudes either internal faces to inflate a baffle or extrudes boundary
faces to create separate mesh. Inserts directMappedWall between the two
meshes.
2010-03-17 11:17:17 +00:00

178 lines
5.0 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2009 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM; if not, write to the Free Software Foundation,
Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Class
Foam::createShellMesh
Description
Creates mesh by extruding a patch.
SourceFiles
createShellMesh.C
\*---------------------------------------------------------------------------*/
#ifndef createShellMesh_H
#define createShellMesh_H
#include "primitiveFacePatch.H"
#include "PackedBoolList.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// Forward declaration of classes
class mapPolyMesh;
class polyTopoChange;
/*---------------------------------------------------------------------------*\
Class createShellMesh Declaration
\*---------------------------------------------------------------------------*/
class createShellMesh
{
// Private data
//- Reference to patch to extrude
const primitiveFacePatch& patch_;
// //- Non-manifold edges on patch
// const PackedBoolList& nonManifoldEdge_;
//- Per point on face the region
const faceList& pointRegions_;
//- From region to original patch point
const labelList& regionPoints_;
labelList cellToFaceMap_;
labelList faceToFaceMap_;
labelList faceToEdgeMap_;
labelList pointToPointMap_;
// Private Member Functions
//- Disallow default bitwise copy construct
createShellMesh(const createShellMesh&);
//- Disallow default bitwise assignment
void operator=(const createShellMesh&);
public:
//- Runtime type information
ClassName("createShellMesh");
// Constructors
//- Construct from mesh.
createShellMesh
(
const primitiveFacePatch& patch,
// const PackedBoolList& nonManifoldEdge,
const faceList& pointRegions,
const labelList& regionPoints
);
// Member Functions
// Access
//- From region cell to patch face
const labelList& cellToFaceMap() const
{
return cellToFaceMap_;
}
//- From region face to patch face. Contains turning index:
// > 0 : face originating from master side
// (owner side for unflipped face)
// < 0 : (bottom) face originating from slave side
// (neighbour side for unflipped face)
// = 0 : for all side faces
const labelList& faceToFaceMap() const
{
return faceToFaceMap_;
}
//- From region side-face to patch edge. -1 for non-edge faces.
const labelList& faceToEdgeMap() const
{
return faceToEdgeMap_;
}
//- From region point to patch point.
const labelList& pointToPointMap() const
{
return pointToPointMap_;
}
// Other
//- Helper: calculate point regions
static void calcPointRegions
(
const primitiveFacePatch& patch,
const PackedBoolList& nonManifoldEdge,
faceList& pointRegions,
labelList& regionPoints
);
//- Play commands into polyTopoChange to create layer mesh.
void setRefinement
(
const pointField& thickness,
const labelList& extrudeMasterPatchID,
const labelList& extrudeSlavePatchID,
const labelListList& extrudeEdgePatches,
polyTopoChange& meshMod
);
//- Update any locally stored mesh information.
void updateMesh(const mapPolyMesh&);
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //