openfoam/applications/test/gravityMeshObject/Test-gravityMeshObject.C
Mark Olesen 129b738136 ENH: define IOobjectList::csorted(), deprecate some sorted() const methods
- prefer csorted() method for const access since it ensures that the
  return values are also const pointers (for example) even if
  the object itself can be accessed as a non-const.

- the csorted() method already existed for HashTable and
  objectRegistry, but now added to IOobjectList for method name
  consistency (even although the IOobjectList only has a const-access
  version)

ENH: objectRegistry with templated strict lookup

- for lookupClass and csorted/sorted. Allows isType restriction as a
  compile-time specification.
2023-07-31 20:11:32 +02:00

89 lines
2.7 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2023 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Description
Test loading of different gravity items
\*---------------------------------------------------------------------------*/
#include "MeshObject.H"
#include "gravityMeshObject.H"
#include "IOobjectList.H"
#include "IOstreams.H"
#include "argList.H"
#include "Time.H"
using namespace Foam;
void printInfo(const meshObjects::gravity& g)
{
Pout<< "name:" << g.uniformDimensionedVectorField::name()
<< " type:" << g.type()
<< " value:" << g.value() << nl;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Main program:
int main(int argc, char *argv[])
{
#include "setRootCase.H"
#include "createTime.H"
IOobjectList objects(runTime, runTime.constant());
Info<< "Found: " << objects << nl << endl;
for (const IOobject& io : objects.csorted<uniformDimensionedVectorField>())
{
if (io.name() == meshObjects::gravity::typeName)
{
const auto& g = meshObjects::gravity::New(runTime);
printInfo(g);
}
else
{
const auto& g = meshObjects::gravity::New(io.name(), runTime);
printInfo(g);
}
Pout<< "registered:" << flatOutput(runTime.sortedToc()) << nl << endl;
}
meshObjects::gravity::Delete("g", runTime);
meshObjects::gravity::Delete("something-not-in-registry", runTime);
Info<< "after Delete" << nl;
Pout<< "registered:" << flatOutput(runTime.sortedToc()) << endl;
Info<< "\nEnd\n" << endl;
return 0;
}
// ************************************************************************* //