- prefer csorted() method for const access since it ensures that the return values are also const pointers (for example) even if the object itself can be accessed as a non-const. - the csorted() method already existed for HashTable and objectRegistry, but now added to IOobjectList for method name consistency (even although the IOobjectList only has a const-access version) ENH: objectRegistry with templated strict lookup - for lookupClass and csorted/sorted. Allows isType restriction as a compile-time specification.
89 lines
2.7 KiB
C
89 lines
2.7 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2023 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Description
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Test loading of different gravity items
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\*---------------------------------------------------------------------------*/
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#include "MeshObject.H"
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#include "gravityMeshObject.H"
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#include "IOobjectList.H"
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#include "IOstreams.H"
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#include "argList.H"
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#include "Time.H"
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using namespace Foam;
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void printInfo(const meshObjects::gravity& g)
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{
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Pout<< "name:" << g.uniformDimensionedVectorField::name()
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<< " type:" << g.type()
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<< " value:" << g.value() << nl;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Main program:
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int main(int argc, char *argv[])
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{
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#include "setRootCase.H"
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#include "createTime.H"
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IOobjectList objects(runTime, runTime.constant());
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Info<< "Found: " << objects << nl << endl;
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for (const IOobject& io : objects.csorted<uniformDimensionedVectorField>())
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{
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if (io.name() == meshObjects::gravity::typeName)
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{
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const auto& g = meshObjects::gravity::New(runTime);
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printInfo(g);
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}
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else
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{
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const auto& g = meshObjects::gravity::New(io.name(), runTime);
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printInfo(g);
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}
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Pout<< "registered:" << flatOutput(runTime.sortedToc()) << nl << endl;
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}
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meshObjects::gravity::Delete("g", runTime);
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meshObjects::gravity::Delete("something-not-in-registry", runTime);
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Info<< "after Delete" << nl;
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Pout<< "registered:" << flatOutput(runTime.sortedToc()) << endl;
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Info<< "\nEnd\n" << endl;
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return 0;
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}
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// ************************************************************************* //
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