- Use on/off vs longer compressed/uncompressed. For consistency, replaced yes/no with on/off. - Avoid the combination of binary/compressed, which is disallowed and provokes a warning anyhow |
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box2D_moveDynamicMesh | ||
box_snappyHexMesh | ||
Allclean | ||
Allrun | ||
README.txt |
Testcase demonstrating combining solid body motion solver with a Laplacian mesh distortion solver. There is a outer cylinder, spinning with a constant rpm. Inside this a smaller cylinder counter-spins (so with constant but opposite rpm). Finally inside this smaller cylinder there is relative motion between two blocks (using boundary conditions and a mesh distortion solver).