- cleaner code, more similarity with unique_ptr Now if (ptr) if (!ptr) instead if (ptr.valid()) if (!ptr.valid()) |
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.. | ||
Make | ||
foamFormatConvert.C | ||
writeMeshObject.H |
- cleaner code, more similarity with unique_ptr Now if (ptr) if (!ptr) instead if (ptr.valid()) if (!ptr.valid()) |
||
---|---|---|
.. | ||
Make | ||
foamFormatConvert.C | ||
writeMeshObject.H |