ENH: use direct access to pointHit as point(), use dist(), distSqr() - if the pointHit has already been checked for hit(), can/should simply use point() noexcept access subsequently to avoid redundant checks. Using vector distSqr() methods provides a minor optimization (no itermediate temporary), but can also make for clearer code. ENH: copy construct pointIndexHit with different index - symmetric with constructing from a pointHit with an index STYLE: prefer pointHit point() instead of rawPoint() |
||
---|---|---|
.. | ||
Make | ||
Allwmake | ||
searchingEngine_CGAL.H | ||
searchingEngine.H | ||
shootRays_CGAL.H | ||
shootRays.H | ||
viewFactorsGen.C |