openfoam/tutorials/multiphase/compressibleInterDyMFoam/laminar/sphereDrop/system/blockMeshDict
Mark Olesen c2a0663cc7 TUT: use general 'scale' instead of 'convertToMeters' in blockMeshDict
- although this has been supported for many years, the tutorials
  continued to use "convertToMeters" entry, which is specific to blockMesh.
  The "scale" is more consistent with other dictionaries.

ENH:
- ignore "scale 0;" (treat as no scaling) for blockMeshDict,
  consistent with use elsewhere.
2017-08-03 06:38:30 +02:00

350 lines
12 KiB
C++

/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM Extend Project: Open Source CFD |
| \\ / O peration | Version: plus |
| \\ / A nd | Web: www.OpenFOAM.com |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
scale 1;
// Domain
axisLevel 0.0; // x-coord of axis (right boundary of domain)
bottomLevel -1.0; // y-coord of bottom of domain
topLevel 1.0; // y-coord of top of domain
farFieldWall -0.572; // x-coord of far field wall
wedgeAngle 5.0; // Wedge angle in degrees
// Size of block moving with sphere (no cell deformation), in sphere radii
// above and below centre of sphere
upperSphereBlock 5.0;
lowerSphereBlock 5.0;
sphereLayerThickness 2.0; // Total layer thickness in sphere radii
// Sphere
sphereRadius 0.028;
sphereCentreHeight 0.147; // y-coord of sphere centre
pi #calc "Foam::constant::mathematical::pi";
// Calculated positions
sphereRadiusPosition #calc "-1.0*(1.0 + $sphereLayerThickness)*$sphereRadius"; //"-1.0* $sphereRadius";
AMIBlockPosition #calc "2.0*$sphereRadiusPosition + $sphereRadius";
// Centre plane is z=0, so use half of wedge angle to calculate pos and neg
// z-positions
halfAngleRad #calc "0.5*$wedgeAngle*$pi/180.0";
tanAlpha #calc "tan($halfAngleRad)";
// Multiply by -1 because tan give negative value
firstBlockPosDepth #calc "-1.0*$tanAlpha*$sphereRadiusPosition";
firstBlockNegDepth #calc "-1.0*$firstBlockPosDepth";
AMIBlockPosDepth #calc "-1.0*$tanAlpha*$AMIBlockPosition";
AMIBlockNegDepth #calc "-1.0*$AMIBlockPosDepth";
farFieldPosDepth #calc "-1.0*$tanAlpha*$farFieldWall";
farFieldNegDepth #calc "-1.0*$farFieldPosDepth";
bottomBlockTopHeight #calc "$sphereCentreHeight - $lowerSphereBlock*$sphereRadius";
topBlockBottomHeight #calc "$sphereCentreHeight + $upperSphereBlock*$sphereRadius";
topSphere #calc "$sphereCentreHeight + $sphereRadius";
bottomSphere #calc "$sphereCentreHeight - $sphereRadius";
topSphereLayer #calc "$sphereCentreHeight + (1.0 + $sphereLayerThickness)*$sphereRadius";
bottomSphereLayer #calc "$sphereCentreHeight - (1.0 + $sphereLayerThickness)*$sphereRadius";
// Layer block below sphere
innerBottomLayerX #calc "-1.0*cos(45.0*$pi/180.0)*$sphereRadius";
innerBottomLayerY #calc "$sphereCentreHeight - cos(45.0*$pi/180.0)*$sphereRadius";
innerBottomLayerZPos #calc "-1.0*$tanAlpha*$innerBottomLayerX";
innerBottomLayerZNeg #calc "-1.0*$innerBottomLayerZPos";
innerBottomArcX1 #calc "-1.0*sin(22.5*$pi/180.0)*$sphereRadius";
innerBottomArcY1 #calc "$sphereCentreHeight - cos(22.5*$pi/180.0)*$sphereRadius";
innerBottomArcZ1Pos #calc "$innerBottomArcX1*$tanAlpha";
innerBottomArcZ1Neg #calc "-1.0*$innerBottomArcZ1Pos";
outerBottomArcX1 #calc "-1.0*sin(22.5*$pi/180.0)*$sphereRadius*(1.0 + $sphereLayerThickness)";
outerBottomArcY1 #calc #{ $sphereCentreHeight - cos(22.5*$pi/180.0)*$sphereRadius*(1.0 + $sphereLayerThickness) #};
outerBottomArcZ1Pos #calc "$outerBottomArcX1*$tanAlpha";
outerBottomArcZ1Neg #calc "-1.0*$outerBottomArcZ1Pos";
outerBottomLayerX #calc "-1.0*cos(45.0*$pi/180.0)*(1.0 + $sphereLayerThickness)*$sphereRadius";
outerBottomLayerY #calc "$sphereCentreHeight - cos(45.0*$pi/180.0)*(1.0 + $sphereLayerThickness)*$sphereRadius";
outerBottomLayerZPos #calc "-1.0*$tanAlpha*$outerBottomLayerX";
outerBottomLayerZNeg #calc "-1.0*$outerBottomLayerZPos";
// Layer block above sphere
innerTopLayerX #calc "cos(135.0*$pi/180.0)*$sphereRadius";
innerTopLayerY #calc "$sphereCentreHeight - cos(135.0*$pi/180.0)*$sphereRadius";
innerTopLayerZPos #calc "-1.0*$tanAlpha*$innerBottomLayerX";
innerTopLayerZNeg #calc "-1.0*$innerBottomLayerZPos";
innerTopArcX1 #calc "-1.0*sin(157.5*$pi/180.0)*$sphereRadius";
innerTopArcY1 #calc "$sphereCentreHeight - cos(157.5*$pi/180.0)*$sphereRadius";
innerTopArcZ1Pos #calc "$innerTopArcX1*$tanAlpha";
innerTopArcZ1Neg #calc "-1.0*$innerTopArcZ1Pos";
outerTopArcX1 #calc "-1.0*sin(157.5*$pi/180.0)*$sphereRadius*(1.0 + $sphereLayerThickness)";
outerTopArcY1 #calc "$sphereCentreHeight - cos(157.5*$pi/180.0)*$sphereRadius*(1.0 + $sphereLayerThickness)";
outerTopArcZ1Pos #calc "$outerTopArcX1*$tanAlpha";
outerTopArcZ1Neg #calc "-1.0*$outerTopArcZ1Pos";
outerTopLayerX #calc "cos(135.0*$pi/180.0)*(1.0 + $sphereLayerThickness)*$sphereRadius";
outerTopLayerY #calc "$sphereCentreHeight - cos(135.0*$pi/180.0)*(1.0 + $sphereLayerThickness)*$sphereRadius";
outerTopLayerZPos #calc "-1.0*$tanAlpha*$outerTopLayerX";
outerTopLayerZNeg #calc "-1.0*$outerTopLayerZPos";
// Layer block left of sphere
innerLeftArcX #calc "-1.0*$sphereRadius";
innerLeftArcY #calc "$sphereCentreHeight";
innerLeftArcZPos #calc "-1.0*$tanAlpha*$innerLeftArcX";
innerLeftArcZNeg #calc "-1.0*$innerLeftArcZPos";
outerLeftArcX #calc "-1.0*(1.0 + $sphereLayerThickness)*$sphereRadius";
outerLeftArcZPos #calc "-1.0*$tanAlpha*$outerLeftArcX";
outerLeftArcZNeg #calc "-1.0*$outerLeftArcZPos";
vertices
(
// Lower moving block
($axisLevel $bottomLevel 0) // 0
($axisLevel $bottomBlockTopHeight 0) // 1
($AMIBlockPosition $bottomLevel $AMIBlockPosDepth) // 2
($AMIBlockPosition $bottomLevel $AMIBlockNegDepth) // 3
($AMIBlockPosition $bottomBlockTopHeight $AMIBlockNegDepth) // 4
($AMIBlockPosition $bottomBlockTopHeight $AMIBlockPosDepth) // 5
// Upper moving block
($AMIBlockPosition $topBlockBottomHeight $AMIBlockPosDepth) // 6
($AMIBlockPosition $topBlockBottomHeight $AMIBlockNegDepth) // 7
($axisLevel $topBlockBottomHeight 0) // 8
($AMIBlockPosition $topLevel $AMIBlockPosDepth) // 9
($AMIBlockPosition $topLevel $AMIBlockNegDepth) // 10
($axisLevel $topLevel 0) // 11
// Farfield block
($farFieldWall $bottomLevel $farFieldPosDepth) // 12
($AMIBlockPosition $bottomLevel $AMIBlockPosDepth) // 13
($AMIBlockPosition $topLevel $AMIBlockPosDepth) // 14
($farFieldWall $topLevel $farFieldPosDepth) // 15
($farFieldWall $bottomLevel $farFieldNegDepth) // 16
($AMIBlockPosition $bottomLevel $AMIBlockNegDepth) // 17
($AMIBlockPosition $topLevel $AMIBlockNegDepth) // 18
($farFieldWall $topLevel $farFieldNegDepth) // 19
// Sphere block
($axisLevel $bottomSphere 0) // 20
($innerBottomLayerX $innerBottomLayerY $innerBottomLayerZPos) // 21
($innerBottomLayerX $innerBottomLayerY $innerBottomLayerZNeg) // 22
($axisLevel $bottomSphereLayer 0) // 23
($outerBottomLayerX $outerBottomLayerY $outerBottomLayerZPos) // 24
($outerBottomLayerX $outerBottomLayerY $outerBottomLayerZNeg) // 25
($axisLevel $topSphere 0) // 26
($axisLevel $topSphereLayer 0) // 27
($innerTopLayerX $innerTopLayerY $innerTopLayerZNeg) // 28
($outerTopLayerX $outerTopLayerY $outerTopLayerZNeg) // 29
($innerTopLayerX $innerTopLayerY $innerTopLayerZPos) // 30
($outerTopLayerX $outerTopLayerY $outerTopLayerZPos) // 31
);
edgeNumber 1; // 0.707;
layerGrading 0.5;
invLayerGrading #calc "1.0/$layerGrading";
blockGrading 0.3;
invBlockGrading #calc "1.0/$blockGrading";
blocks
(
hex (16 17 18 19 12 13 14 15) farField (25 100 1) simplegrading (1 1 1)
hex (3 0 1 4 2 0 1 5) bottomBlock (10 50 1) simplegrading ($edgeNumber 1 1)
hex (7 8 11 10 6 8 11 9) topBlock (10 35 1) simplegrading ($edgeNumber 1 1)
hex (25 23 20 22 24 23 20 21)
centralBlock (10 20 1)
edgeGrading
(
1 1 1 1
$layerGrading $layerGrading $layerGrading $layerGrading
1 1 1 1
) // bottom layer
hex (25 22 28 29 24 21 30 31)
centralBlock (20 20 1)
edgeGrading
(
$layerGrading $layerGrading $layerGrading $layerGrading
1 1 1 1
1 1 1 1
) // middle layer
hex (28 26 27 29 30 26 27 31)
centralBlock (10 20 1)
edgeGrading
(
1 1 1 1
$invLayerGrading $invLayerGrading $invLayerGrading $invLayerGrading
1 1 1 1
) // top layer
hex (4 1 23 25 5 1 23 24)
centralBlock (10 10 1)
edgeGrading
(
$edgeNumber 1 1 $edgeNumber
$blockGrading $edgeNumber $edgeNumber $blockGrading
1 $edgeNumber $edgeNumber 1
) // bottom
hex (4 25 29 7 5 24 31 6)
centralBlock (10 20 1)
edgeGrading
(
$blockGrading $blockGrading $blockGrading $blockGrading
1 1 1 1
1 1 1 1
) // middle
hex (29 27 8 7 31 27 8 6)
centralBlock (10 10 1)
edgeGrading
(
1 $edgeNumber $edgeNumber 1
$invBlockGrading $invBlockGrading $invBlockGrading $invBlockGrading
1 1 1 1
) // top
);
edges
(
// Layer block below sphere
arc 20 22 ($innerBottomArcX1 $innerBottomArcY1 $innerBottomArcZ1Pos)
arc 20 21 ($innerBottomArcX1 $innerBottomArcY1 $innerBottomArcZ1Neg)
arc 23 25 ($outerBottomArcX1 $outerBottomArcY1 $outerBottomArcZ1Pos)
arc 23 24 ($outerBottomArcX1 $outerBottomArcY1 $outerBottomArcZ1Neg)
// Layer block above sphere
arc 26 28 ($innerTopArcX1 $innerTopArcY1 $innerTopArcZ1Pos)
arc 26 30 ($innerTopArcX1 $innerTopArcY1 $innerTopArcZ1Neg)
arc 27 29 ($outerTopArcX1 $outerTopArcY1 $outerTopArcZ1Pos)
arc 27 31 ($outerTopArcX1 $outerTopArcY1 $outerTopArcZ1Neg)
// Layer block left of sphere
arc 22 28 ($innerLeftArcX $innerLeftArcY $innerLeftArcZNeg)
arc 21 30 ($innerLeftArcX $innerLeftArcY $innerLeftArcZPos)
arc 24 31 ($outerLeftArcX $innerLeftArcY $outerLeftArcZPos)
arc 25 29 ($outerLeftArcX $innerLeftArcY $outerLeftArcZNeg)
);
boundary
(
front
{
type wedge;
faces
(
(0 1 5 2)
(5 1 23 24)
(23 20 21 24)
(24 21 30 31)
(5 24 31 6)
(31 27 8 6)
(6 8 11 9)
(31 30 26 27)
(12 13 14 15)
);
}
back
{
type wedge;
faces
(
(0 3 4 1)
(1 4 25 23)
(4 7 29 25)
(23 25 22 20)
(25 29 28 22)
(29 7 8 27)
(28 29 27 26)
(7 10 11 8)
(16 17 18 19)
);
}
innerAMI
{
type cyclicAMI;
neighbourPatch outerAMI;
faces
(
(4 5 6 7)
(6 9 10 7)
(2 5 4 3)
);
transform noOrdering;
}
outerAMI
{
type cyclicAMI;
neighbourPatch innerAMI;
faces
(
(14 13 17 18)
);
transform noOrdering;
}
top
{
type wall;
faces
(
(15 14 18 19)
(9 11 11 10)
);
}
bottom
{
type wall;
faces
(
(12 16 17 13)
(0 2 3 0)
);
}
farFieldWall
{
type wall;
faces
(
(12 15 19 16)
);
}
sphere
{
type wall;
faces
(
(20 22 21 20)
(21 22 28 30)
(30 26 26 28)
);
}
);
mergePatchPairs
(
);
// ************************************************************************* //