openfoam/src/dynamicFvMesh/solidBodyMotionFvMesh/pointPatchFields/derived/solidBodyMotionDisplacement/solidBodyMotionDisplacementPointPatchVectorField.H

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5.0 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2013 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::solidBodyMotionDisplacementPointPatchVectorField
Description
Enables the specification of a fixed value boundary condition using the
solid body motion functions.
SourceFiles
solidBodyMotionDisplacementPointPatchVectorField.C
\*---------------------------------------------------------------------------*/
#ifndef solidBodyMotionDisplacementPointPatchVectorField_H
#define solidBodyMotionDisplacementPointPatchVectorField_H
#include "solidBodyMotionFunction.H"
#include "fixedValuePointPatchFields.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class solidBodyMotionDisplacementPointPatchVectorField Declaration
\*---------------------------------------------------------------------------*/
class solidBodyMotionDisplacementPointPatchVectorField
:
public fixedValuePointPatchVectorField
{
// Private data
//- The motion control function
autoPtr<solidBodyMotionFunction> SBMFPtr_;
mutable autoPtr<pointField> localPoints0Ptr_;
public:
//- Runtime type information
TypeName("solidBodyMotionDisplacement");
// Constructors
//- Construct from patch and internal field
solidBodyMotionDisplacementPointPatchVectorField
(
const pointPatch&,
const DimensionedField<vector, pointMesh>&
);
//- Construct from patch, internal field and dictionary
solidBodyMotionDisplacementPointPatchVectorField
(
const pointPatch&,
const DimensionedField<vector, pointMesh>&,
const dictionary&
);
//- Construct by mapping given patchField<vector> onto a new patch
solidBodyMotionDisplacementPointPatchVectorField
(
const solidBodyMotionDisplacementPointPatchVectorField&,
const pointPatch&,
const DimensionedField<vector, pointMesh>&,
const pointPatchFieldMapper&
);
//- Construct as copy
solidBodyMotionDisplacementPointPatchVectorField
(
const solidBodyMotionDisplacementPointPatchVectorField&
);
//- Construct and return a clone
virtual autoPtr<pointPatchField<vector> > clone() const
{
return autoPtr<pointPatchField<vector> >
(
new solidBodyMotionDisplacementPointPatchVectorField
(
*this
)
);
}
//- Construct as copy setting internal field reference
solidBodyMotionDisplacementPointPatchVectorField
(
const solidBodyMotionDisplacementPointPatchVectorField&,
const DimensionedField<vector, pointMesh>&
);
//- Construct and return a clone setting internal field reference
virtual autoPtr<pointPatchField<vector> > clone
(
const DimensionedField<vector, pointMesh>& iF
) const
{
return autoPtr<pointPatchField<vector> >
(
new solidBodyMotionDisplacementPointPatchVectorField
(
*this,
iF
)
);
}
// Member functions
// Access
//- Return the fluctuation scale
const solidBodyMotionFunction& motion() const
{
return SBMFPtr_();
}
const pointField& localPoints0() const;
// Evaluation functions
//- Update the coefficients associated with the patch field
virtual void updateCoeffs();
//- Write
virtual void write(Ostream&) const;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //