- simplifies local toggling. - centralize fileModification static variables into IOobject. They were previously scattered between IOobject and regIOobject
21 lines
422 B
C
21 lines
422 B
C
{
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IOobject io
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(
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"points",
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runTime.timeName(),
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mesh.name(),
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mesh,
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IOobject::NO_READ,
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IOobject::NO_WRITE,
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false // no register
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);
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if (io.typeHeaderOk<pointIOField>(true, false))
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{
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Info<< "new points available" << endl;
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// Read new points
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io.readOpt(IOobject::MUST_READ);
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mesh.movePoints(pointIOField(io));
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}
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}
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