openfoam/applications/test/wallDist/Test-wallDist.C
Mark Olesen 2662042d49 ENH: improve controls for Time (issue #910)
- relocate some standard functionality to TimePaths to allow a lighter
  means of managing time directories without using the entire Time
  mechanism.

- optional enableLibs for Time construction (default is on)
  and a corresponding argList::noLibs() and "-no-libs" option

STYLE:

- mark Time::outputTime() as deprecated MAY-2016

- use pre-increment for runTime, although there is no difference in
  behaviour or performance.
2018-07-02 10:20:01 +02:00

92 lines
2.5 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Description
Calculate and write the distance-to-wall field for a moving mesh.
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "Time.H"
#include "fvMesh.H"
#include "wallDist.H"
#include "fvCFD.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Main program:
int main(int argc, char *argv[])
{
#include "setRootCase.H"
#include "createTime.H"
#include "createMesh.H"
Info<< "Mesh read in = "
<< runTime.cpuTimeIncrement()
<< " s\n" << endl << endl;
Info<< "Time now = " << runTime.timeName() << endl;
// Wall-reflection vectors
const volVectorField& n = wallDist::New(mesh).n();
n.write();
// Wall distance
const volScalarField& y = wallDist::New(mesh).y();
y.write();
++runTime;
Info<< "Time now = " << runTime.timeName() << endl;
// Move points
boundBox meshBb(mesh.points());
pointField newPoints(mesh.points());
const point half = meshBb.midpoint();
forAll(newPoints, pointi)
{
point& pt = newPoints[pointi];
// expand around half
pt.y() += pt.y() - half.y();
}
mesh.movePoints(newPoints);
mesh.write();
n.write();
y.write();
Info<< "End\n" << endl;
return 0;
}
// ************************************************************************* //