- relocate some standard functionality to TimePaths to allow a lighter means of managing time directories without using the entire Time mechanism. - optional enableLibs for Time construction (default is on) and a corresponding argList::noLibs() and "-no-libs" option STYLE: - mark Time::outputTime() as deprecated MAY-2016 - use pre-increment for runTime, although there is no difference in behaviour or performance.
92 lines
2.5 KiB
C
92 lines
2.5 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Description
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Calculate and write the distance-to-wall field for a moving mesh.
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\*---------------------------------------------------------------------------*/
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#include "argList.H"
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#include "Time.H"
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#include "fvMesh.H"
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#include "wallDist.H"
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#include "fvCFD.H"
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using namespace Foam;
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Main program:
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int main(int argc, char *argv[])
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{
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#include "setRootCase.H"
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#include "createTime.H"
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#include "createMesh.H"
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Info<< "Mesh read in = "
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<< runTime.cpuTimeIncrement()
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<< " s\n" << endl << endl;
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Info<< "Time now = " << runTime.timeName() << endl;
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// Wall-reflection vectors
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const volVectorField& n = wallDist::New(mesh).n();
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n.write();
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// Wall distance
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const volScalarField& y = wallDist::New(mesh).y();
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y.write();
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++runTime;
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Info<< "Time now = " << runTime.timeName() << endl;
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// Move points
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boundBox meshBb(mesh.points());
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pointField newPoints(mesh.points());
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const point half = meshBb.midpoint();
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forAll(newPoints, pointi)
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{
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point& pt = newPoints[pointi];
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// expand around half
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pt.y() += pt.y() - half.y();
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}
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mesh.movePoints(newPoints);
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mesh.write();
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n.write();
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y.write();
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Info<< "End\n" << endl;
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return 0;
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}
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// ************************************************************************* //
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