openfoam/applications/utilities/mesh/advanced/combinePatchFaces/combinePatchFaces.C
Mark Olesen 2662042d49 ENH: improve controls for Time (issue #910)
- relocate some standard functionality to TimePaths to allow a lighter
  means of managing time directories without using the entire Time
  mechanism.

- optional enableLibs for Time construction (default is on)
  and a corresponding argList::noLibs() and "-no-libs" option

STYLE:

- mark Time::outputTime() as deprecated MAY-2016

- use pre-increment for runTime, although there is no difference in
  behaviour or performance.
2018-07-02 10:20:01 +02:00

466 lines
14 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2015 OpenFOAM Foundation
\\/ M anipulation | Copyright (C) 2016-2018 OpenCFD Ltd.
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Application
combinePatchFaces
Group
grpMeshAdvancedUtilities
Description
Checks for multiple patch faces on same cell and combines them.
Multiple patch faces can result from e.g. removal of refined
neighbouring cells, leaving 4 exposed faces with same owner.
Rules for merging:
- only boundary faces (since multiple internal faces between two cells
not allowed anyway)
- faces have to have same owner
- faces have to be connected via edge which are not features (so angle
between them < feature angle)
- outside of faces has to be single loop
- outside of face should not be (or just slightly) concave (so angle
between consecutive edges < concaveangle
E.g. to allow all faces on same patch to be merged:
combinePatchFaces 180 -concaveAngle 90
\*---------------------------------------------------------------------------*/
#include "argList.H"
#include "Time.H"
#include "polyTopoChange.H"
#include "polyModifyFace.H"
#include "polyAddFace.H"
#include "combineFaces.H"
#include "removePoints.H"
#include "polyMesh.H"
#include "mapPolyMesh.H"
#include "unitConversion.H"
#include "motionSmoother.H"
#include "topoSet.H"
#include "processorMeshes.H"
#include "PstreamReduceOps.H"
using namespace Foam;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Merge faces on the same patch (usually from exposing refinement)
// Can undo merges if these cause problems.
label mergePatchFaces
(
const scalar minCos,
const scalar concaveSin,
const autoPtr<IOdictionary>& qualDictPtr,
const Time& runTime,
polyMesh& mesh
)
{
// Patch face merging engine
combineFaces faceCombiner(mesh);
// Get all sets of faces that can be merged
labelListList allFaceSets(faceCombiner.getMergeSets(minCos, concaveSin));
label nFaceSets = returnReduce(allFaceSets.size(), sumOp<label>());
Info<< "Merging " << nFaceSets << " sets of faces." << endl;
if (nFaceSets > 0)
{
// Store the faces of the face sets
List<faceList> allFaceSetsFaces(allFaceSets.size());
forAll(allFaceSets, seti)
{
allFaceSetsFaces[seti] = UIndirectList<face>
(
mesh.faces(),
allFaceSets[seti]
);
}
autoPtr<mapPolyMesh> map;
{
// Topology changes container
polyTopoChange meshMod(mesh);
// Merge all faces of a set into the first face of the set.
faceCombiner.setRefinement(allFaceSets, meshMod);
// Change the mesh (no inflation)
map = meshMod.changeMesh(mesh, false, true);
// Update fields
mesh.updateMesh(map());
// Move mesh (since morphing does not do this)
if (map().hasMotionPoints())
{
mesh.movePoints(map().preMotionPoints());
}
else
{
// Delete mesh volumes. No other way to do this?
mesh.clearOut();
}
}
// Check for errors and undo
// ~~~~~~~~~~~~~~~~~~~~~~~~~
// Faces in error.
labelHashSet errorFaces;
if (qualDictPtr.valid())
{
motionSmoother::checkMesh(false, mesh, qualDictPtr(), errorFaces);
}
else
{
mesh.checkFacePyramids(false, -SMALL, &errorFaces);
}
// Sets where the master is in error
labelHashSet errorSets;
forAll(allFaceSets, seti)
{
label newMasterI = map().reverseFaceMap()[allFaceSets[seti][0]];
if (errorFaces.found(newMasterI))
{
errorSets.insert(seti);
}
}
label nErrorSets = returnReduce(errorSets.size(), sumOp<label>());
Info<< "Detected " << nErrorSets
<< " error faces on boundaries that have been merged."
<< " These will be restored to their original faces."
<< endl;
if (nErrorSets)
{
// Renumber stored faces to new vertex numbering.
for (const label seti : errorSets)
{
faceList& setFaceVerts = allFaceSetsFaces[seti];
forAll(setFaceVerts, i)
{
inplaceRenumber(map().reversePointMap(), setFaceVerts[i]);
// Debug: check that all points are still there.
forAll(setFaceVerts[i], j)
{
label newVertI = setFaceVerts[i][j];
if (newVertI < 0)
{
FatalErrorInFunction
<< "In set:" << seti << " old face labels:"
<< allFaceSets[seti] << " new face vertices:"
<< setFaceVerts[i] << " are unmapped vertices!"
<< abort(FatalError);
}
}
}
}
// Topology changes container
polyTopoChange meshMod(mesh);
// Restore faces
for (const label seti : errorSets)
{
const labelList& setFaces = allFaceSets[seti];
const faceList& setFaceVerts = allFaceSetsFaces[seti];
label newMasterI = map().reverseFaceMap()[setFaces[0]];
// Restore. Get face properties.
label own = mesh.faceOwner()[newMasterI];
label zoneID = mesh.faceZones().whichZone(newMasterI);
bool zoneFlip = false;
if (zoneID >= 0)
{
const faceZone& fZone = mesh.faceZones()[zoneID];
zoneFlip = fZone.flipMap()[fZone.whichFace(newMasterI)];
}
label patchID = mesh.boundaryMesh().whichPatch(newMasterI);
Pout<< "Restoring new master face " << newMasterI
<< " to vertices " << setFaceVerts[0] << endl;
// Modify the master face.
meshMod.setAction
(
polyModifyFace
(
setFaceVerts[0], // original face
newMasterI, // label of face
own, // owner
-1, // neighbour
false, // face flip
patchID, // patch for face
false, // remove from zone
zoneID, // zone for face
zoneFlip // face flip in zone
)
);
// Add the previously removed faces
for (label i = 1; i < setFaces.size(); ++i)
{
Pout<< "Restoring removed face " << setFaces[i]
<< " with vertices " << setFaceVerts[i] << endl;
meshMod.setAction
(
polyAddFace
(
setFaceVerts[i], // vertices
own, // owner,
-1, // neighbour,
-1, // masterPointID,
-1, // masterEdgeID,
newMasterI, // masterFaceID,
false, // flipFaceFlux,
patchID, // patchID,
zoneID, // zoneID,
zoneFlip // zoneFlip
)
);
}
}
// Change the mesh (no inflation)
map = meshMod.changeMesh(mesh, false, true);
// Update fields
mesh.updateMesh(map());
// Move mesh (since morphing does not do this)
if (map().hasMotionPoints())
{
mesh.movePoints(map().preMotionPoints());
}
else
{
// Delete mesh volumes. No other way to do this?
mesh.clearOut();
}
}
}
else
{
Info<< "No faces merged ..." << endl;
}
return nFaceSets;
}
// Remove points not used by any face or points used by only two faces where
// the edges are in line
label mergeEdges(const scalar minCos, polyMesh& mesh)
{
Info<< "Merging all points on surface that" << nl
<< "- are used by only two boundary faces and" << nl
<< "- make an angle with a cosine of more than " << minCos
<< "." << nl << endl;
// Point removal analysis engine
removePoints pointRemover(mesh);
// Count usage of points
boolList pointCanBeDeleted;
label nRemove = pointRemover.countPointUsage(minCos, pointCanBeDeleted);
if (nRemove > 0)
{
Info<< "Removing " << nRemove
<< " straight edge points ..." << endl;
// Topology changes container
polyTopoChange meshMod(mesh);
pointRemover.setRefinement(pointCanBeDeleted, meshMod);
// Change the mesh (no inflation)
autoPtr<mapPolyMesh> map = meshMod.changeMesh(mesh, false, true);
// Update fields
mesh.updateMesh(map());
// Move mesh (since morphing does not do this)
if (map().hasMotionPoints())
{
mesh.movePoints(map().preMotionPoints());
}
else
{
// Delete mesh volumes. No other way to do this?
mesh.clearOut();
}
}
else
{
Info<< "No straight edges simplified and no points removed ..." << endl;
}
return nRemove;
}
int main(int argc, char *argv[])
{
#include "addOverwriteOption.H"
argList::addArgument("featureAngle [0..180]");
argList::addOption
(
"concaveAngle",
"degrees",
"specify concave angle [0..180] (default: 30 degrees)"
);
argList::addBoolOption
(
"meshQuality",
"read user-defined mesh quality criterions from system/meshQualityDict"
);
#include "setRootCase.H"
#include "createTime.H"
runTime.functionObjects().off();
#include "createPolyMesh.H"
const word oldInstance = mesh.pointsInstance();
const scalar featureAngle = args.read<scalar>(1);
const scalar minCos = Foam::cos(degToRad(featureAngle));
// Sin of angle between two consecutive edges on a face.
// If sin(angle) larger than this the face will be considered concave.
scalar concaveAngle = args.lookupOrDefault("concaveAngle", 30.0);
scalar concaveSin = Foam::sin(degToRad(concaveAngle));
const bool overwrite = args.found("overwrite");
const bool meshQuality = args.found("meshQuality");
Info<< "Merging all faces of a cell" << nl
<< " - which are on the same patch" << nl
<< " - which make an angle < " << featureAngle << " degrees"
<< nl
<< " (cos:" << minCos << ')' << nl
<< " - even when resulting face becomes concave by more than "
<< concaveAngle << " degrees" << nl
<< " (sin:" << concaveSin << ')' << nl
<< endl;
autoPtr<IOdictionary> qualDict;
if (meshQuality)
{
Info<< "Enabling user-defined geometry checks." << nl << endl;
qualDict.reset
(
new IOdictionary
(
IOobject
(
"meshQualityDict",
mesh.time().system(),
mesh,
IOobject::MUST_READ,
IOobject::NO_WRITE
)
)
);
}
if (!overwrite)
{
++runTime;
}
// Merge faces on same patch
label nChanged = mergePatchFaces
(
minCos,
concaveSin,
qualDict,
runTime,
mesh
);
// Merge points on straight edges and remove unused points
if (qualDict.valid())
{
Info<< "Merging all 'loose' points on surface edges, "
<< "regardless of the angle they make." << endl;
// Surface bnound to be used to extrude. Merge all loose points.
nChanged += mergeEdges(-1, mesh);
}
else
{
nChanged += mergeEdges(minCos, mesh);
}
if (nChanged > 0)
{
if (overwrite)
{
mesh.setInstance(oldInstance);
}
Info<< "Writing morphed mesh to time " << runTime.timeName() << endl;
mesh.write();
topoSet::removeFiles(mesh);
processorMeshes::removeFiles(mesh);
}
else
{
Info<< "Mesh unchanged." << endl;
}
Info<< "\nEnd\n" << endl;
return 0;
}
// ************************************************************************* //