- The bitSet class replaces the old PackedBoolList class. The redesign provides better block-wise access and reduced method calls. This helps both in cases where the bitSet may be relatively sparse, and in cases where advantage of contiguous operations can be made. This makes it easier to work with a bitSet as top-level object. In addition to the previously available count() method to determine if a bitSet is being used, now have simpler queries: - all() - true if all bits in the addressable range are empty - any() - true if any bits are set at all. - none() - true if no bits are set. These are faster than count() and allow early termination. The new test() method tests the value of a single bit position and returns a bool without any ambiguity caused by the return type (like the get() method), nor the const/non-const access (like operator[] has). The name corresponds to what std::bitset uses. The new find_first(), find_last(), find_next() methods provide a faster means of searching for bits that are set. This can be especially useful when using a bitSet to control an conditional: OLD (with macro): forAll(selected, celli) { if (selected[celli]) { sumVol += mesh_.cellVolumes()[celli]; } } NEW (with const_iterator): for (const label celli : selected) { sumVol += mesh_.cellVolumes()[celli]; } or manually for ( label celli = selected.find_first(); celli != -1; celli = selected.find_next() ) { sumVol += mesh_.cellVolumes()[celli]; } - When marking up contiguous parts of a bitset, an interval can be represented more efficiently as a labelRange of start/size. For example, OLD: if (isA<processorPolyPatch>(pp)) { forAll(pp, i) { ignoreFaces.set(i); } } NEW: if (isA<processorPolyPatch>(pp)) { ignoreFaces.set(pp.range()); }
597 lines
16 KiB
C
597 lines
16 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2014-2017 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Application
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surfaceHookUp
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Group
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grpSurfaceUtilities
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Description
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Find close open edges and stitches the surface along them
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Usage
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- surfaceHookUp hookDistance [OPTION]
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\*---------------------------------------------------------------------------*/
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#include "argList.H"
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#include "Time.H"
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#include "triSurfaceMesh.H"
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#include "indexedOctree.H"
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#include "treeBoundBox.H"
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#include "bitSet.H"
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#include "unitConversion.H"
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#include "searchableSurfaces.H"
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#include "IOdictionary.H"
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using namespace Foam;
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// Split facei along edgeI at position newPointi
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void greenRefine
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(
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const triSurface& surf,
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const label facei,
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const label edgeI,
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const label newPointi,
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DynamicList<labelledTri>& newFaces
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)
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{
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const labelledTri& f = surf.localFaces()[facei];
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const edge& e = surf.edges()[edgeI];
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// Find index of edge in face.
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label fp0 = f.find(e[0]);
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label fp1 = f.fcIndex(fp0);
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label fp2 = f.fcIndex(fp1);
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if (f[fp1] == e[1])
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{
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// Edge oriented like face
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newFaces.append
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(
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labelledTri
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(
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f[fp0],
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newPointi,
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f[fp2],
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f.region()
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)
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);
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newFaces.append
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(
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labelledTri
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(
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newPointi,
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f[fp1],
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f[fp2],
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f.region()
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)
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);
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}
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else
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{
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newFaces.append
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(
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labelledTri
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(
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f[fp2],
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newPointi,
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f[fp1],
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f.region()
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)
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);
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newFaces.append
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(
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labelledTri
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(
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newPointi,
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f[fp0],
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f[fp1],
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f.region()
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)
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);
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}
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}
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//scalar checkEdgeAngle
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//(
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// const triSurface& surf,
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// const label edgeIndex,
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// const label pointIndex,
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// const scalar& angle
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//)
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//{
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// const edge& e = surf.edges()[edgeIndex];
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// vector eVec = e.vec(surf.localPoints());
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// eVec /= mag(eVec) + SMALL;
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// const labelList& pEdges = surf.pointEdges()[pointIndex];
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//
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// forAll(pEdges, eI)
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// {
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// const edge& nearE = surf.edges()[pEdges[eI]];
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// vector nearEVec = nearE.vec(surf.localPoints());
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// nearEVec /= mag(nearEVec) + SMALL;
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// const scalar dot = eVec & nearEVec;
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// const scalar minCos = degToRad(angle);
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// if (mag(dot) > minCos)
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// {
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// return false;
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// }
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// }
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// return true;
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//}
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void createBoundaryEdgeTrees
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(
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const PtrList<triSurfaceMesh>& surfs,
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PtrList<indexedOctree<treeDataEdge>>& bEdgeTrees,
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labelListList& treeBoundaryEdges
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)
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{
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forAll(surfs, surfI)
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{
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const triSurface& surf = surfs[surfI];
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// Boundary edges
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treeBoundaryEdges[surfI] =
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identity
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(
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surf.nEdges() - surf.nInternalEdges(),
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surf.nInternalEdges()
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);
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Random rndGen(17301893);
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// Slightly extended bb. Slightly off-centred just so on symmetric
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// geometry there are less face/edge aligned items.
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treeBoundBox bb
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(
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treeBoundBox(UList<point>(surf.localPoints())).extend(rndGen, 1e-4)
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);
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bb.min() -= point(ROOTVSMALL, ROOTVSMALL, ROOTVSMALL);
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bb.max() += point(ROOTVSMALL, ROOTVSMALL, ROOTVSMALL);
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bEdgeTrees.set
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(
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surfI,
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new indexedOctree<treeDataEdge>
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(
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treeDataEdge
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(
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false, // cachebb
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surf.edges(), // edges
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surf.localPoints(), // points
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treeBoundaryEdges[surfI] // selected edges
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),
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bb, // bb
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8, // maxLevel
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10, // leafsize
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3.0 // duplicity
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)
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);
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}
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}
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class findNearestOpSubset
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{
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const indexedOctree<treeDataEdge>& tree_;
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DynamicList<label>& shapeMask_;
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public:
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findNearestOpSubset
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(
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const indexedOctree<treeDataEdge>& tree,
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DynamicList<label>& shapeMask
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)
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:
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tree_(tree),
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shapeMask_(shapeMask)
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{}
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void operator()
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(
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const labelUList& indices,
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const point& sample,
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scalar& nearestDistSqr,
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label& minIndex,
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point& nearestPoint
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) const
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{
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const treeDataEdge& shape = tree_.shapes();
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for (const label index : indices)
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{
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const label edgeIndex = shape.edgeLabels()[index];
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if (shapeMask_.found(edgeIndex))
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{
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continue;
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}
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const edge& e = shape.edges()[edgeIndex];
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pointHit nearHit = e.line(shape.points()).nearestDist(sample);
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// Only register hit if closest point is not an edge point
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if (nearHit.hit())
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{
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const scalar distSqr = sqr(nearHit.distance());
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if (distSqr < nearestDistSqr)
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{
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nearestDistSqr = distSqr;
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minIndex = index;
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nearestPoint = nearHit.rawPoint();
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}
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}
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}
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}
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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int main(int argc, char *argv[])
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{
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argList::addNote
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(
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"hook surfaces to other surfaces by moving and retriangulating their"
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"boundary edges to match other surface boundary edges"
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);
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argList::noParallel();
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argList::addArgument("hookTolerance");
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#include "addDictOption.H"
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#include "setRootCase.H"
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#include "createTime.H"
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const word dictName("surfaceHookUpDict");
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#include "setSystemRunTimeDictionaryIO.H"
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Info<< "Reading " << dictName << nl << endl;
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const IOdictionary dict(dictIO);
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const scalar dist(args.read<scalar>(1));
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const scalar matchTolerance(max(1e-6*dist, SMALL));
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const label maxIters = 100;
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Info<< "Hooking distance = " << dist << endl;
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searchableSurfaces surfs
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(
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IOobject
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(
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"surfacesToHook",
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runTime.constant(),
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"triSurface",
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runTime
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),
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dict,
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true // assume single-region names get surface name
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);
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Info<< nl << "Reading surfaces: " << endl;
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forAll(surfs, surfI)
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{
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Info<< incrIndent;
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Info<< nl << indent << "Surface = " << surfs.names()[surfI] << endl;
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const wordList& regions = surfs[surfI].regions();
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forAll(regions, surfRegionI)
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{
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Info<< incrIndent;
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Info<< indent << "Regions = " << regions[surfRegionI] << endl;
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Info<< decrIndent;
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}
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Info<< decrIndent;
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}
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PtrList<indexedOctree<treeDataEdge>> bEdgeTrees(surfs.size());
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labelListList treeBoundaryEdges(surfs.size());
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List<DynamicList<labelledTri>> newFaces(surfs.size());
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List<DynamicList<point>> newPoints(surfs.size());
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List<bitSet> visitedFace(surfs.size());
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PtrList<triSurfaceMesh> newSurfaces(surfs.size());
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forAll(surfs, surfI)
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{
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const triSurfaceMesh& surf =
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refCast<const triSurfaceMesh>(surfs[surfI]);
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newSurfaces.set
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(
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surfI,
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new triSurfaceMesh
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(
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IOobject
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(
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"hookedSurface_" + surfs.names()[surfI],
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runTime.constant(),
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"triSurface",
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runTime
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),
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surf
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)
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);
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}
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label nChanged = 0;
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label nIters = 1;
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do
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{
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Info<< nl << "Iteration = " << nIters++ << endl;
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nChanged = 0;
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createBoundaryEdgeTrees(newSurfaces, bEdgeTrees, treeBoundaryEdges);
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forAll(newSurfaces, surfI)
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{
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const triSurface& newSurf = newSurfaces[surfI];
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newFaces[surfI] = newSurf.localFaces();
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newPoints[surfI] = newSurf.localPoints();
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visitedFace[surfI] = bitSet(newSurf.size(), false);
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}
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forAll(newSurfaces, surfI)
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{
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const triSurface& surf = newSurfaces[surfI];
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List<pointIndexHit> bPointsTobEdges(surf.boundaryPoints().size());
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labelList bPointsHitTree(surf.boundaryPoints().size(), -1);
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const labelListList& pointEdges = surf.pointEdges();
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forAll(bPointsTobEdges, bPointi)
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{
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pointIndexHit& nearestHit = bPointsTobEdges[bPointi];
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const label pointi = surf.boundaryPoints()[bPointi];
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const point& samplePt = surf.localPoints()[pointi];
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const labelList& pEdges = pointEdges[pointi];
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// Add edges connected to the edge to the shapeMask
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DynamicList<label> shapeMask;
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shapeMask.append(pEdges);
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forAll(bEdgeTrees, treeI)
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{
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const indexedOctree<treeDataEdge>& bEdgeTree =
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bEdgeTrees[treeI];
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pointIndexHit currentHit =
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bEdgeTree.findNearest
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(
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samplePt,
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sqr(dist),
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findNearestOpSubset
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(
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bEdgeTree,
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shapeMask
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)
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);
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if
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(
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currentHit.hit()
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&&
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(
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!nearestHit.hit()
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||
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(
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magSqr(currentHit.hitPoint() - samplePt)
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< magSqr(nearestHit.hitPoint() - samplePt)
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)
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)
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)
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{
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nearestHit = currentHit;
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bPointsHitTree[bPointi] = treeI;
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}
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}
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scalar dist2 = magSqr(nearestHit.rawPoint() - samplePt);
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if (nearestHit.hit())
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{
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// bool rejectEdge =
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// checkEdgeAngle
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// (
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// surf,
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// nearestHit.index(),
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// pointi,
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// 30
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// );
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if (dist2 > Foam::sqr(dist))
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{
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nearestHit.setMiss();
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}
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}
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}
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forAll(bPointsTobEdges, bPointi)
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{
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const pointIndexHit& eHit = bPointsTobEdges[bPointi];
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if (eHit.hit())
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{
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const label hitSurfI = bPointsHitTree[bPointi];
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const triSurface& hitSurf = newSurfaces[hitSurfI];
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const label eIndex =
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treeBoundaryEdges[hitSurfI][eHit.index()];
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const edge& e = hitSurf.edges()[eIndex];
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const label pointi = surf.boundaryPoints()[bPointi];
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const labelList& eFaces = hitSurf.edgeFaces()[eIndex];
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if (eFaces.size() != 1)
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{
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WarningInFunction
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<< "Edge is attached to " << eFaces.size()
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<< " faces." << endl;
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continue;
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}
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const label facei = eFaces[0];
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if (visitedFace[hitSurfI][facei])
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{
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continue;
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}
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DynamicList<labelledTri> newFacesFromSplit(2);
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const point& pt = surf.localPoints()[pointi];
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if
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(
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(
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magSqr(pt - hitSurf.localPoints()[e.start()])
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< matchTolerance
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)
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|| (
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magSqr(pt - hitSurf.localPoints()[e.end()])
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< matchTolerance
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)
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)
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{
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continue;
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}
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nChanged++;
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label newPointi = -1;
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// Keep the points in the same place and move the edge
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if (hitSurfI == surfI)
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{
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newPointi = pointi;
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}
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else
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{
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newPoints[hitSurfI].append(newPoints[surfI][pointi]);
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newPointi = newPoints[hitSurfI].size() - 1;
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}
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// Split the other face.
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greenRefine
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|
(
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hitSurf,
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facei,
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eIndex,
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newPointi,
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newFacesFromSplit
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);
|
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|
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visitedFace[hitSurfI].set(facei);
|
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|
|
forAll(newFacesFromSplit, newFacei)
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{
|
|
const labelledTri& fN = newFacesFromSplit[newFacei];
|
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|
|
if (newFacei == 0)
|
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{
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newFaces[hitSurfI][facei] = fN;
|
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}
|
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else
|
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{
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newFaces[hitSurfI].append(fN);
|
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}
|
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}
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}
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}
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}
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|
|
Info<< " Number of edges split = " << nChanged << endl;
|
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|
|
forAll(newSurfaces, surfI)
|
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{
|
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newSurfaces.set
|
|
(
|
|
surfI,
|
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new triSurfaceMesh
|
|
(
|
|
IOobject
|
|
(
|
|
"hookedSurface_" + surfs.names()[surfI],
|
|
runTime.constant(),
|
|
"triSurface",
|
|
runTime
|
|
),
|
|
triSurface
|
|
(
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|
newFaces[surfI],
|
|
newSurfaces[surfI].patches(),
|
|
pointField(newPoints[surfI])
|
|
)
|
|
)
|
|
);
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|
}
|
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|
|
} while (nChanged > 0 && nIters <= maxIters);
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|
|
Info<< endl;
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|
|
forAll(newSurfaces, surfI)
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{
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const triSurfaceMesh& newSurf = newSurfaces[surfI];
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|
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Info<< "Writing hooked surface " << newSurf.searchableSurface::name()
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<< endl;
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|
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newSurf.searchableSurface::write();
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}
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|
|
Info<< "\nEnd\n" << endl;
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|
|
return 0;
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}
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|
|
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// ************************************************************************* //
|