openfoam/applications/utilities/postProcessing/dataConversion/foamToEnsight/ensightStream.H

115 lines
2.8 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::ensightStream
Description
Abstract base class for writing Ensight data
SourceFiles
ensightStream.C
\*---------------------------------------------------------------------------*/
#ifndef ensightStream_H
#define ensightStream_H
#include "fileName.H"
#include "scalarField.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class ensightStream Declaration
\*---------------------------------------------------------------------------*/
class ensightStream
{
// Private data
const fileName name_;
// Private Member Functions
//- Disallow default bitwise copy construct
ensightStream(const ensightStream&);
//- Disallow default bitwise assignment
void operator=(const ensightStream&);
public:
// Constructors
//- Construct from components
ensightStream(const fileName& f)
:
name_(f)
{}
//- Destructor
virtual ~ensightStream()
{}
// Member Functions
const fileName& name() const
{
return name_;
}
virtual bool ascii() const = 0;
virtual void write(const char*) = 0;
virtual void write(const int) = 0;
virtual void write(const scalarField&) = 0;
virtual void write(const List<int>&) = 0;
virtual void writePartHeader(const label) = 0;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //