115 lines
2.8 KiB
C++
115 lines
2.8 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::ensightStream
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Description
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Abstract base class for writing Ensight data
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SourceFiles
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ensightStream.C
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\*---------------------------------------------------------------------------*/
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#ifndef ensightStream_H
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#define ensightStream_H
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#include "fileName.H"
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#include "scalarField.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class ensightStream Declaration
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\*---------------------------------------------------------------------------*/
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class ensightStream
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{
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// Private data
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const fileName name_;
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// Private Member Functions
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//- Disallow default bitwise copy construct
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ensightStream(const ensightStream&);
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//- Disallow default bitwise assignment
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void operator=(const ensightStream&);
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public:
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// Constructors
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//- Construct from components
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ensightStream(const fileName& f)
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:
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name_(f)
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{}
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//- Destructor
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virtual ~ensightStream()
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{}
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// Member Functions
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const fileName& name() const
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{
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return name_;
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}
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virtual bool ascii() const = 0;
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virtual void write(const char*) = 0;
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virtual void write(const int) = 0;
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virtual void write(const scalarField&) = 0;
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virtual void write(const List<int>&) = 0;
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virtual void writePartHeader(const label) = 0;
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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