- use succincter method names that more closely resemble dictionary and HashTable method names. This improves method name consistency between classes and also requires less typing effort: args.found(optName) vs. args.optionFound(optName) args.readIfPresent(..) vs. args.optionReadIfPresent(..) ... args.opt<scalar>(optName) vs. args.optionRead<scalar>(optName) args.read<scalar>(index) vs. args.argRead<scalar>(index) - the older method names forms have been retained for code compatibility, but are now deprecated
212 lines
6.2 KiB
C
212 lines
6.2 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2016 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Application
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Test-quaternion
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Description
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Test application for quaternions.
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\*---------------------------------------------------------------------------*/
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#include "argList.H"
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#include "quaternion.H"
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#include "septernion.H"
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#include "mathematicalConstants.H"
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#include "Tuple2.H"
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#include "IOstreams.H"
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#include "transform.H"
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using namespace Foam;
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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int main(int argc, char *argv[])
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{
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argList::addOption
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(
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"rollPitchYaw",
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"vector",
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"Rotate by '(roll pitch yaw)' in degrees"
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);
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argList::addOption
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(
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"yawPitchRoll",
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"vector",
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"Rotate by '(yaw pitch roll)' in degrees"
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);
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argList::addOption
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(
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"rotate-angle",
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"(vector angle)",
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"Rotate about the <vector> by <angle> degrees - eg, '((1 0 0) 45)'"
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);
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argList args(argc, argv);
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vector rotVector;
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if (args.readIfPresent("rollPitchYaw", rotVector))
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{
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Info<< "Rotate by" << nl
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<< " roll " << rotVector.x() << nl
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<< " pitch " << rotVector.y() << nl
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<< " yaw " << rotVector.z() << nl;
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// degToRad
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rotVector *= constant::mathematical::pi/180.0;
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const quaternion quat(quaternion::rotationSequence::XYZ, rotVector);
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Info<< "quaternion " << quat << endl;
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Info<< "rotation = " << quat.R() << endl;
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}
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if (args.readIfPresent("yawPitchRoll", rotVector))
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{
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Info<< "Rotate by" << nl
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<< " yaw " << rotVector.x() << nl
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<< " pitch " << rotVector.y() << nl
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<< " roll " << rotVector.z() << nl;
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// degToRad
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rotVector *= constant::mathematical::pi/180.0;
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const quaternion quat(quaternion::rotationSequence::ZYX, rotVector);
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Info<< "quaternion " << quat << endl;
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Info<< "rotation = " << quat.R() << endl;
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}
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if (args.found("rotate-angle"))
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{
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const Tuple2<vector, scalar> axisAngle
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(
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args.lookup("rotate-angle")()
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);
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Info<< "Rotate" << nl
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<< " about " << axisAngle.first() << nl
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<< " angle " << axisAngle.second() << nl;
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const quaternion quat
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(
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axisAngle.first(),
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axisAngle.second() * constant::mathematical::pi/180.0 // degToRad
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);
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Info<< "quaternion " << quat << endl;
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Info<< "rotation = " << quat.R() << endl;
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Info<< "transform Ra = "
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<< Ra
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(
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axisAngle.first() / mag(axisAngle.first()),
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axisAngle.second() * constant::mathematical::pi/180.0
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) << endl;
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Info<< "-ve Ra = "
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<< Ra
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(
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axisAngle.first() / mag(axisAngle.first()),
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-axisAngle.second() * constant::mathematical::pi/180.0
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) << endl;
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}
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Info<< nl << nl;
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quaternion q(vector(1, 2, 3), 0.7853981);
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Info<< "q " << q << endl;
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vector v(0.1, 0.4, 2.1);
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Info<< "v " << v << endl;
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Info<< "inv(q)*q " << inv(q)*q << endl;
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Info<< "q*quaternion(0, v)*conjugate(q) "
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<< q*quaternion(0, v)*conjugate(q) << endl;
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Info<< "q.R() " << q.R() << endl;
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Info<< "q.transform(v) " << q.transform(v) << endl;
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Info<< "q.R() & v " << (q.R() & v) << endl;
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Info<< "quaternion(q.R()).transform(v) "
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<< (quaternion(q.R()).transform(v)) << endl;
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Info<< "q.invTransform(v) " << q.invTransform(v) << endl;
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septernion tr(vector(0, 0.1, 0), q);
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Info<< "tr " << tr << endl;
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Info<< "inv(tr)*tr " << inv(tr)*tr << endl;
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Info<< "tr.transform(v) " << tr.transformPoint(v) << endl;
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vector origin(1, 2, 4);
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Info<< "(septernion(-origin)*q*septernion(origin))"
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<< ".transform(v) "
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<< (septernion(-origin)*q*septernion(origin)).transformPoint(v)
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<< " "
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<< septernion(-origin)
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.transformPoint(q.transform(septernion(origin).transformPoint(v)))
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<< endl;
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Info<< "Test conversion from and to Euler-angles" << endl;
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vector angles(0.1, 0.2, 0.3);
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for (int rs=quaternion::ZYX; rs<quaternion::XZX; ++rs)
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{
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if
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(
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mag
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(
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angles
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- quaternion(quaternion::rotationSequence(rs), angles)
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.eulerAngles(quaternion::rotationSequence(rs))
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)
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> SMALL
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)
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{
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FatalErrorInFunction
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<< "Inconsistent conversion for rotation sequence "
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<< rs << exit(FatalError)
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<< endl;
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}
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}
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List<septernion> ss(3);
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List<scalar> w(3);
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ss[0] = septernion(vector(0, 0.1, 0), quaternion(0.7, vector(1, 2, 3)));
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w[0] = 0.1;
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ss[1] = septernion(vector(0, 0.2, 0), quaternion(-0.6, vector(-2, -1, -3)));
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w[1] = 0.5;
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ss[2] = septernion(vector(0, 0.3, 0), quaternion(0.3, vector(3, 2, 1)));
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w[2] = 0.4;
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Info<< "average(ss, w) " << average(ss, w) << endl;
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Info<< "End\n" << endl;
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return 0;
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}
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// ************************************************************************* //
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