237 lines
6.4 KiB
C
237 lines
6.4 KiB
C
#include "checkTopology.H"
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#include "polyMesh.H"
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#include "Time.H"
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#include "regionSplit.H"
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#include "cellSet.H"
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#include "faceSet.H"
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#include "pointSet.H"
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#include "IOmanip.H"
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Foam::label Foam::checkTopology(const polyMesh& mesh, bool fullTopology)
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{
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label noFailedChecks = 0;
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Pout<< "Checking topology..." << endl;
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// Check if the boundary definition is unique
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mesh.boundaryMesh().checkDefinition(true);
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// Check if the boundary processor patches are correct
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mesh.boundaryMesh().checkParallelSync(true);
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{
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pointSet points(mesh, "unusedPoints", mesh.nPoints()/100);
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if (mesh.checkPoints(true, &points))
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{
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noFailedChecks++;
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Pout<< " <<Writing " << points.size()
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<< " unused points to set " << points.name() << endl;
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points.write();
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}
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}
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{
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faceSet faces(mesh, "upperTriangularFace", mesh.nFaces()/100);
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if (mesh.checkUpperTriangular(true, &faces))
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{
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noFailedChecks++;
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Pout<< " <<Writing " << faces.size()
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<< " unordered faces to set " << faces.name() << endl;
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faces.write();
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}
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}
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{
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cellSet cells(mesh, "zipUpCells", mesh.nCells()/100);
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if (mesh.checkCellsZipUp(true, &cells))
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{
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noFailedChecks++;
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Pout<< " <<Writing " << cells.size()
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<< " cells with over used edges to set " << cells.name()
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<< endl;
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cells.write();
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}
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}
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{
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faceSet faces(mesh, "outOfRangeFaces", mesh.nFaces()/100);
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if (mesh.checkFaceVertices(true, &faces))
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{
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noFailedChecks++;
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Pout<< " <<Writing " << faces.size()
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<< " faces with out-of-range vertices to set " << faces.name()
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<< endl;
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faces.write();
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}
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}
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{
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faceSet faces(mesh, "edgeFaces", mesh.nFaces()/100);
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if (mesh.checkFaceFaces(true, &faces))
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{
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noFailedChecks++;
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Pout<< " <<Writing " << faces.size()
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<< " faces with incorrect edges to set " << faces.name()
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<< endl;
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faces.write();
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}
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}
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{
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regionSplit rs(mesh);
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if (rs.nRegions() == 1)
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{
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Info<< " Number of regions: " << rs.nRegions() << " (OK)."
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<< endl;
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}
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else
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{
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Info<< " *Number of regions: " << rs.nRegions() << endl;
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Info<< " The mesh has multiple regions which are not connected "
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"by any face." << endl
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<< " <<Writing region information to "
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<< mesh.time().timeName()/"cellToRegion"
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<< endl;
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labelIOList ctr
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(
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IOobject
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(
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"cellToRegion",
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mesh.time().timeName(),
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mesh,
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IOobject::NO_READ,
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IOobject::NO_WRITE
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),
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rs
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);
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ctr.write();
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}
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}
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if (!Pstream::parRun())
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{
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Pout<< "\nChecking patch topology for multiply connected surfaces ..."
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<< endl;
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const polyBoundaryMesh& patches = mesh.boundaryMesh();
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// Non-manifold points
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pointSet points
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(
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mesh,
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"nonManifoldPoints",
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mesh.nPoints()/100
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);
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Pout.setf(ios_base::left);
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Pout<< " "
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<< setw(20) << "Patch"
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<< setw(9) << "Faces"
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<< setw(9) << "Points"
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<< " Surface" << endl;
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forAll(patches, patchI)
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{
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const polyPatch& pp = patches[patchI];
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primitivePatch::surfaceTopo pTyp = pp.surfaceType();
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if (pp.size() == 0)
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{
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Pout<< " "
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<< setw(20) << pp.name()
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<< setw(9) << pp.size()
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<< setw(9) << pp.nPoints()
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<< " ok (empty)" << endl;
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}
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else if (pTyp == primitivePatch::MANIFOLD)
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{
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if (pp.checkPointManifold(true, &points))
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{
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Pout<< " "
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<< setw(20) << pp.name()
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<< setw(9) << pp.size()
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<< setw(9) << pp.nPoints()
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<< " multiply connected (shared point)" << endl;
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}
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else
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{
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Pout<< " "
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<< setw(20) << pp.name()
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<< setw(9) << pp.size()
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<< setw(9) << pp.nPoints()
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<< " ok (closed singly connected surface)" << endl;
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}
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// Add points on non-manifold edges to make set complete
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pp.checkTopology(false, &points);
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}
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else
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{
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pp.checkTopology(false, &points);
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if (pTyp == primitivePatch::OPEN)
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{
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Pout<< " "
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<< setw(20) << pp.name()
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<< setw(9) << pp.size()
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<< setw(9) << pp.nPoints()
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<< " ok (not multiply connected)" << endl;
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}
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else
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{
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Pout<< " "
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<< setw(20) << pp.name()
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<< setw(9) << pp.size()
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<< setw(9) << pp.nPoints()
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<< " multiply connected surface (shared edge)"
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<< endl;
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}
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}
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}
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if (points.size() > 0)
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{
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Pout<< " <<Writing " << points.size()
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<< " conflicting points to set "
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<< points.name() << endl;
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points.write();
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}
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//Pout.setf(ios_base::right);
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}
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// Force creation of all addressing if requested.
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// Errors will be reported as required
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if (fullTopology)
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{
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mesh.cells();
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mesh.faces();
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mesh.edges();
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mesh.points();
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mesh.faceOwner();
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mesh.faceNeighbour();
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mesh.cellCells();
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mesh.edgeCells();
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mesh.pointCells();
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mesh.edgeFaces();
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mesh.pointFaces();
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mesh.cellEdges();
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mesh.faceEdges();
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mesh.pointEdges();
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}
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return noFailedChecks;
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}
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