openfoam/applications/utilities/mesh/manipulation/checkMesh.save/checkTopology.C
2008-04-15 18:56:58 +01:00

237 lines
6.4 KiB
C

#include "checkTopology.H"
#include "polyMesh.H"
#include "Time.H"
#include "regionSplit.H"
#include "cellSet.H"
#include "faceSet.H"
#include "pointSet.H"
#include "IOmanip.H"
Foam::label Foam::checkTopology(const polyMesh& mesh, bool fullTopology)
{
label noFailedChecks = 0;
Pout<< "Checking topology..." << endl;
// Check if the boundary definition is unique
mesh.boundaryMesh().checkDefinition(true);
// Check if the boundary processor patches are correct
mesh.boundaryMesh().checkParallelSync(true);
{
pointSet points(mesh, "unusedPoints", mesh.nPoints()/100);
if (mesh.checkPoints(true, &points))
{
noFailedChecks++;
Pout<< " <<Writing " << points.size()
<< " unused points to set " << points.name() << endl;
points.write();
}
}
{
faceSet faces(mesh, "upperTriangularFace", mesh.nFaces()/100);
if (mesh.checkUpperTriangular(true, &faces))
{
noFailedChecks++;
Pout<< " <<Writing " << faces.size()
<< " unordered faces to set " << faces.name() << endl;
faces.write();
}
}
{
cellSet cells(mesh, "zipUpCells", mesh.nCells()/100);
if (mesh.checkCellsZipUp(true, &cells))
{
noFailedChecks++;
Pout<< " <<Writing " << cells.size()
<< " cells with over used edges to set " << cells.name()
<< endl;
cells.write();
}
}
{
faceSet faces(mesh, "outOfRangeFaces", mesh.nFaces()/100);
if (mesh.checkFaceVertices(true, &faces))
{
noFailedChecks++;
Pout<< " <<Writing " << faces.size()
<< " faces with out-of-range vertices to set " << faces.name()
<< endl;
faces.write();
}
}
{
faceSet faces(mesh, "edgeFaces", mesh.nFaces()/100);
if (mesh.checkFaceFaces(true, &faces))
{
noFailedChecks++;
Pout<< " <<Writing " << faces.size()
<< " faces with incorrect edges to set " << faces.name()
<< endl;
faces.write();
}
}
{
regionSplit rs(mesh);
if (rs.nRegions() == 1)
{
Info<< " Number of regions: " << rs.nRegions() << " (OK)."
<< endl;
}
else
{
Info<< " *Number of regions: " << rs.nRegions() << endl;
Info<< " The mesh has multiple regions which are not connected "
"by any face." << endl
<< " <<Writing region information to "
<< mesh.time().timeName()/"cellToRegion"
<< endl;
labelIOList ctr
(
IOobject
(
"cellToRegion",
mesh.time().timeName(),
mesh,
IOobject::NO_READ,
IOobject::NO_WRITE
),
rs
);
ctr.write();
}
}
if (!Pstream::parRun())
{
Pout<< "\nChecking patch topology for multiply connected surfaces ..."
<< endl;
const polyBoundaryMesh& patches = mesh.boundaryMesh();
// Non-manifold points
pointSet points
(
mesh,
"nonManifoldPoints",
mesh.nPoints()/100
);
Pout.setf(ios_base::left);
Pout<< " "
<< setw(20) << "Patch"
<< setw(9) << "Faces"
<< setw(9) << "Points"
<< " Surface" << endl;
forAll(patches, patchI)
{
const polyPatch& pp = patches[patchI];
primitivePatch::surfaceTopo pTyp = pp.surfaceType();
if (pp.size() == 0)
{
Pout<< " "
<< setw(20) << pp.name()
<< setw(9) << pp.size()
<< setw(9) << pp.nPoints()
<< " ok (empty)" << endl;
}
else if (pTyp == primitivePatch::MANIFOLD)
{
if (pp.checkPointManifold(true, &points))
{
Pout<< " "
<< setw(20) << pp.name()
<< setw(9) << pp.size()
<< setw(9) << pp.nPoints()
<< " multiply connected (shared point)" << endl;
}
else
{
Pout<< " "
<< setw(20) << pp.name()
<< setw(9) << pp.size()
<< setw(9) << pp.nPoints()
<< " ok (closed singly connected surface)" << endl;
}
// Add points on non-manifold edges to make set complete
pp.checkTopology(false, &points);
}
else
{
pp.checkTopology(false, &points);
if (pTyp == primitivePatch::OPEN)
{
Pout<< " "
<< setw(20) << pp.name()
<< setw(9) << pp.size()
<< setw(9) << pp.nPoints()
<< " ok (not multiply connected)" << endl;
}
else
{
Pout<< " "
<< setw(20) << pp.name()
<< setw(9) << pp.size()
<< setw(9) << pp.nPoints()
<< " multiply connected surface (shared edge)"
<< endl;
}
}
}
if (points.size() > 0)
{
Pout<< " <<Writing " << points.size()
<< " conflicting points to set "
<< points.name() << endl;
points.write();
}
//Pout.setf(ios_base::right);
}
// Force creation of all addressing if requested.
// Errors will be reported as required
if (fullTopology)
{
mesh.cells();
mesh.faces();
mesh.edges();
mesh.points();
mesh.faceOwner();
mesh.faceNeighbour();
mesh.cellCells();
mesh.edgeCells();
mesh.pointCells();
mesh.edgeFaces();
mesh.pointFaces();
mesh.cellEdges();
mesh.faceEdges();
mesh.pointEdges();
}
return noFailedChecks;
}