- use succincter method names that more closely resemble dictionary and HashTable method names. This improves method name consistency between classes and also requires less typing effort: args.found(optName) vs. args.optionFound(optName) args.readIfPresent(..) vs. args.optionReadIfPresent(..) ... args.opt<scalar>(optName) vs. args.optionRead<scalar>(optName) args.read<scalar>(index) vs. args.argRead<scalar>(index) - the older method names forms have been retained for code compatibility, but are now deprecated
80 lines
2.2 KiB
C
80 lines
2.2 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2015 OpenFOAM Foundation
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Application
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attachMesh
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Group
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grpMeshManipulationUtilities
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Description
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Attach topologically detached mesh using prescribed mesh modifiers.
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\*---------------------------------------------------------------------------*/
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#include "argList.H"
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#include "polyMesh.H"
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#include "Time.H"
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#include "attachPolyTopoChanger.H"
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using namespace Foam;
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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int main(int argc, char *argv[])
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{
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#include "addOverwriteOption.H"
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argList::noParallel();
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#include "setRootCase.H"
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#include "createTime.H"
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runTime.functionObjects().off();
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#include "createPolyMesh.H"
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const word oldInstance = mesh.pointsInstance();
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const bool overwrite = args.found("overwrite");
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if (!overwrite)
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{
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runTime++;
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}
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Info<< "Time = " << runTime.timeName() << nl
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<< "Attaching sliding interface" << endl;
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attachPolyTopoChanger(mesh).attach();
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if (overwrite)
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{
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mesh.setInstance(oldInstance);
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}
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mesh.write();
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Info<< "End\n" << endl;
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return 0;
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}
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// ************************************************************************* //
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