- Delete() will perform a 'checkOut()' which does the following: * remove the object from the registry * delete the pointer (if owned by the registry) - Release() does the following: * transfer ownership of the pointer (if owned by the registry) - Store() does the following: * transfer ownership of the pointer to the registry ENH: use UPtrList of sorted objects for MeshObject updates - few allocations and lower overhead than using a HashTable, ensures the same walk order over the objects (in parallel) STYLE: adjust meshObject debug statements |
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case1 | ||
Make | ||
Test-gravityMeshObject.C |