- There will be triangles rendered inside the mesh (when
surface-rendering), because one of the cell's triangles is defined
as a quadrangle in VTK_WEDGE.
- Therefore, this VTK_WEDGE representation is only used when
decomposing the mesh, otherwise the correct representation is done
by VTK_POLYHEDRON.
- Furthermore, using VTK_PYRAMID gave worse result, because it renders
2 triangles inside the mesh for the collapsed quadrangle, likely due
to mismatch with the adjacent cell's face.
- Using VTK_HEXAHEDRON was not tested in this iteration, given that it
should give even worse results, when compared to using VTK_PYRAMID.
Patch contributed by Bruno Santos
Resolves bug-report http://bugs.openfoam.org/view.php?id=2099