ENH: use direct access to pointHit as point(), use dist(), distSqr() - if the pointHit has already been checked for hit(), can/should simply use point() noexcept access subsequently to avoid redundant checks. Using vector distSqr() methods provides a minor optimization (no itermediate temporary), but can also make for clearer code. ENH: copy construct pointIndexHit with different index - symmetric with constructing from a pointHit with an index STYLE: prefer pointHit point() instead of rawPoint() |
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Make | ||
collapseBase.C | ||
collapseBase.H | ||
collapseEdge.C | ||
collapseEdge.H | ||
multiCollapse.stl | ||
surfaceClean.C |