Refinement: ----------- // Optionally avoid patch merging - keeps hexahedral cells // (to be used with automatic refinement/unrefinement) //mergePatchFaces off; // Optional multiple locationsInMesh with corresponding optional cellZone // (automatically generates faceZones inbetween) locationsInMesh ( ((-0.09 -0.039 -0.049) bottomAir) // cellZone bottomAir ((-0.09 0.009 -0.049) topAir) // cellZone topAir ); // Optional faceType and patchType specification for these faceZones faceZoneControls { bottomAir_to_topAir { faceType baffle; } } / Optional checking of 'bleeding' of mesh through a specifying a locations // outside the mesh locationsOutsideMesh ((0 0 0)(12.3 101.17 3.98)); // Improved refinement: refine all cells with all (or all but one) sides refined // Improved refinement: refine all cells with opposing faces with different // refinement level. These cells can happen on multiply curved surfaces. // Default on, can be switched off with //interfaceRefine false; Snapping -------- // Optional smoothing of points at refinement interfaces. This will reduce // the non-orthogonality at refinement interfaces. //nSmoothInternal $nSmoothPatch; Layering -------- // Layers can be added to patches or to any side of a faceZone. // (Any faceZone internally gets represented as two patches) // The angle to merge patch faces can be set independently of the // featureAngle. This is especially useful for large feature angles // Default is the same as the featureAngle. //mergePatchFacesAngle 45; // Optional mesh shrinking type 'displacementMotionSolver'. It uses any // displacementMotionSolver, e.g. displacementSBRStress // (default is the medial-axis algorithm, 'displacementMedialAxis') //meshShrinker displacementMotionSolver; |
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addLayersToFaceZone | ||
flange | ||
Allrun | ||
iglooWithFridges | ||
motorBike | ||
snappyMultiRegionHeater |