openfoam/tutorials/mesh/moveDynamicMesh/SnakeRiverCanyon/0/pointDisplacement
2014-12-11 08:35:10 +00:00

112 lines
2.8 KiB
C++

/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: dev |
| \\ / A nd | Web: www.OpenFOAM.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class pointVectorField;
location "0";
object pointMotionU;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
dimensions [0 1 0 0 0 0 0];
internalField uniform (0 0 0);
boundaryField
{
maxZ
{
type fixedValue;
value uniform (0 0 0);
}
minZ
{
type surfaceDisplacement;
value uniform (0 0 0);
// Clip displacement to surface by max deltaT*velocity.
velocity (10 10 10);
geometry
{
AcrossRiver.stl
{
type triSurfaceMesh;
}
};
// Find projection with surface:
// fixedNormal : intersections along prespecified direction
// pointNormal : intersections along current pointNormal of patch
// nearest : nearest point on surface
// Other
projectMode fixedNormal;
// if fixedNormal : normal
projectDirection (0 0 1);
//- -1 or component to knock out before doing projection
wedgePlane -1;
//- Points that should remain fixed
//frozenPointsZone fixedPointsZone;
}
// minZ
// {
// type surfaceSlipDisplacement;
// geometry
// {
// hellskull.stl
// {
// type triSurfaceMesh;
// }
// };
//
// followMode fixedNormal;
//
// projectDirection (0 0 1);
//
// //- -1 or component to knock out before doing projection
// wedgePlane -1;
//
// //- Points that should remain fixed
// //frozenPointsZone fixedPointsZone;
// }
maxX
{
type fixedNormalSlip;
n (1 0 0);
}
minX
{
type fixedNormalSlip;
n (1 0 0);
}
minY
{
type fixedNormalSlip;
n (0 1 0);
}
maxY
{
type fixedNormalSlip;
n (0 1 0);
}
}
// ************************************************************************* //