Uses globalMeshData::mergePoints to topologically merge mesh points. Also now require all patches on all processors so cleaned up all code for handling zero-sized patches. |
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.. | ||
dataConversion | ||
foamCalc | ||
graphics | ||
lagrangian/particleTracks | ||
miscellaneous | ||
patch | ||
sampling | ||
scalarField/pPrime2 | ||
stressField/stressComponents | ||
turbulence | ||
velocityField | ||
wall |