- retain group information when copying zones
- support construct empty (add details later)
- improve consistency for zone and boundaryMesh construction
- support front/back/both selection for faceZoneToCell
STYLE: prefer faceZone patch() method instead of operator()
STYLE: use std::unique_ptr instead of manual pointer management
- for zones and core patch types.
Easier data management, allows default destructors (for example)