openfoam/applications/utilities/mesh/generation/extrude/extrudeMesh/extrudeMeshDict
2018-06-28 12:56:00 +01:00

131 lines
3.3 KiB
C++

/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: v1806 |
| \\ / A nd | Web: www.OpenFOAM.com |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object extrudeMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// What to extrude:
// patch : from patch of another case ('sourceCase')
// mesh : as above but with original case included
// surface : from externally read surface
//constructFrom mesh;
constructFrom patch;
//constructFrom surface;
// If construct from patch/mesh:
sourceCase "../cavity";
sourcePatches (movingWall);
// If construct from patch: patch to use for back (can be same as sourcePatch)
exposedPatchName movingWall;
// If construct from surface:
surface "movingWall.stl";
// Flip surface normals before usage. Valid only for extrude from surface or
// patch.
flipNormals false;
//- Linear extrusion in point-normal direction
//extrudeModel linearNormal;
//- Single layer linear extrusion in point-normal direction
// with empty patches on front and back
//extrudeModel plane;
//- Linear extrusion in specified direction
//extrudeModel linearDirection;
//- Sector extrusion
//extrudeModel sector;
//- Wedge extrusion of a single layer
// with wedge patches on front and back
extrudeModel wedge;
//- Extrudes into sphere around (0 0 0)
//extrudeModel linearRadial;
//- Extrudes into sphere around (0 0 0) with specified radii
//extrudeModel radial;
//- Extrudes into sphere with grading according to pressure (atmospherics)
//extrudeModel sigmaRadial;
//- Extrudes by interpolating along path inbetween two (topologically identical)
// surfaces (e.g. one is an offsetted version of the other)
//extrudeModel offsetSurface;
nLayers 10;
expansionRatio 1.0;
sectorCoeffs
{
axisPt (0 0.1 -0.05);
axis (-1 0 0);
angle 360; // For nLayers=1 assume symmetry so angle/2 on each side
}
linearNormalCoeffs
{
thickness 0.05;
}
linearDirectionCoeffs
{
direction (0 1 0);
thickness 0.05;
}
linearRadialCoeffs
{
R 0.1;
// Optional inner radius
Rsurface 0.01;
}
radialCoeffs
{
// Radii specified through interpolation table
R table ((0 0.01)(3 0.03)(10 0.1));
}
sigmaRadialCoeffs
{
RTbyg 1;
pRef 1;
pStrat 1;
}
offsetSurfaceCoeffs
{
// Surface that mesh has been meshed to
baseSurface "<constant>/triSurface/DTC-scaled-inflated.obj";
// Surface to fill in to
offsetSurface "<constant>/triSurface/DTC-scaled.obj";
}
// Do front and back need to be merged? Usually only makes sense for 360
// degree wedges.
mergeFaces false;
// Merge small edges. Fraction of bounding box.
mergeTol 0;
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //