//- Disallow default shallow-copy assignment // // Assignment of UList<T> may need to be either shallow (copy pointer) // or deep (copy elements) depending on context or the particular type // of list derived from UList and it is confusing and prone to error // for the default assignment to be either. The solution is to // disallow default assignment and provide separate 'shallowCopy' and // 'deepCopy' member functions. void operator=(const UList<T>&) = delete; //- Copy the pointer held by the given UList. inline void shallowCopy(const UList<T>&); //- Copy elements of the given UList. void deepCopy(const UList<T>&); |
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applyBoundaryLayer | ||
boxTurb | ||
changeDictionary | ||
createExternalCoupledPatchGeometry | ||
dsmcInitialise | ||
engineSwirl | ||
faceAgglomerate | ||
foamUpgradeCyclics | ||
mapFields | ||
mapFieldsPar | ||
mdInitialise | ||
setFields | ||
viewFactorsGen | ||
wallFunctionTable |