openfoam/tutorials/multiphase/MPPICInterFoam/twoPhasePachuka/system/blockMeshDict.m4
Mark Olesen 7f748bd5fd ENH: CleanFunctions refinements
- include constant/faMesh cleanup (cleanFaMesh) as part of standard
  cleanCase

- simplify cleanPolyMesh function to now just warn about old
  constant/polyMesh/blockMeshDict but not try to remove anything

- cleanup cellDist.vtu (decomposePar -dry-run) as well

ENH: foamRunTutorials - fallback to Allrun-parallel, Allrun-serial

TUT: call m4 with file argument instead of redirected stdin

TUT: adjust suffixes on decomposeParDict variants
2022-06-09 15:34:17 +02:00

936 lines
15 KiB
C++

/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: v2112 |
| \\ / A nd | Website: www.openfoam.com |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
`format' ascii;
class dictionary;
object blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
scale 0.001;
changecom(//)changequote([,]) dnl>
define(calc, [esyscmd(perl -e 'printf ($1)')]) dnl>
define(VCOUNT, 0)
define(vlabel, [[// ]Vertex $1 = VCOUNT define($1, VCOUNT)define([VCOUNT], incr(VCOUNT))])
define(Dt, 220)
define(DdDt, 0.33)
define(HtDt, 3)
define(PI, 3.14159265)
define(Dd, calc(Dt * DdDt))
define(Ht, calc(HtDt * Dt))
define(psB, calc(Ht/10.0))
define(psH, calc(psB * 1.5))
define(Hl, calc(Ht-psH-psB))
define(Hl2, calc((Hl/2.0)+psB))
define(Hl3, calc(Hl+psB))
define(eDd, calc(Dt/100))
define(Rd, calc(Dd/2))
define(Rd2, calc(Dd/4))
define(Rd3, calc(Rd + eDd))
define(Rt, calc(Dt/2))
define(qRt, calc(Rt * 0.75))
define(cx, calc(Rd2*cos((PI/180)*45)))
define(cy, calc(Rd2*sin((PI/180)*45)))
define(ccx, calc(Rd*cos((PI/180)*45)))
define(ccy, calc(Rd*sin((PI/180)*45)))
define(ecx, calc(Rd3*cos((PI/180)*45)))
define(ecy, calc(Rd3*sin((PI/180)*45)))
define(tcx, calc(Rt*cos((PI/180)*45)))
define(tcy, calc(Rt*sin((PI/180)*45)))
define(qcx, calc(Rt*0.75*cos((PI/180)*45)))
define(qcy, calc(Rt*0.75*sin((PI/180)*45)))
define(NPS, 7) //square section
define(NPS1, 25)
define(NPS2, 5) //vertical in the lower cylinder
define(NPS3, 10) //vertical in the upper cylindre
define(NPD, 8) //square section to perimeter
define(NPC, 1) //center
define(NPE, 8) //external
vertices
(
( -cx -cy 0.0)
( cx -cy 0.0)
( cx cy 0.0)
( -cx cy 0.0)
( -cx -cy psB)
( cx -cy psB)
( cx cy psB)
( -cx cy psB)
( ccx -ccy 0.0)
( ccx ccy 0.0)
( ccx -ccy psB)
( ccx ccy psB)
( -ccx -ccy 0.0)
( -ccx ccy 0.0)
( -ccx -ccy psB)
( -ccx ccy psB)
( ecx -ecy 0.0) //16
( ecx ecy 0.0)
( ecx -ecy psB)
( ecx ecy psB)
( -ecx -ecy 0.0)
( -ecx ecy 0.0)
( -ecx -ecy psB)
( -ecx ecy psB)
( qcx -qcy 0.0) //24
( qcx qcy 0.0)
( qcx -qcy psB)
( qcx qcy psB)
( -qcx -qcy 0.0)
( -qcx qcy 0.0)
( -qcx -qcy psB)
( -qcx qcy psB)
( tcx -tcy 0.0) //32
( tcx tcy 0.0)
( tcx -tcy psB)
( tcx tcy psB)
( -tcx -tcy 0.0)
( -tcx tcy 0.0)
( -tcx -tcy psB)
( -tcx tcy psB)
( qcx -qcy Hl2) //40
( qcx qcy Hl2)
( -qcx -qcy Hl2)
( -qcx qcy Hl2)
( tcx -tcy Hl2) //44
( tcx tcy Hl2)
( -tcx -tcy Hl2)
( -tcx tcy Hl2)
( ecx -ecy Hl2) //48
( ecx ecy Hl2)
( -ecx -ecy Hl2)
( -ecx ecy Hl2)
( -cx -cy Hl2) //52
( cx -cy Hl2)
( cx cy Hl2)
( -cx cy Hl2)
( ccx -ccy Hl2) //56
( ccx ccy Hl2)
( -ccx -ccy Hl2)
( -ccx ccy Hl2)
( -cx -cy Hl3) //60
( cx -cy Hl3)
( cx cy Hl3)
( -cx cy Hl3)
( ccx -ccy Hl3) //64
( ccx ccy Hl3)
( -ccx -ccy Hl3)
( -ccx ccy Hl3)
( qcx -qcy Hl3) //68
( qcx qcy Hl3)
( -qcx -qcy Hl3)
( -qcx qcy Hl3)
( ecx -ecy Hl3) //72
( ecx ecy Hl3)
( -ecx -ecy Hl3)
( -ecx ecy Hl3)
( tcx -tcy Hl3) //76
( tcx tcy Hl3)
( -tcx -tcy Hl3)
( -tcx tcy Hl3)
( -cx -cy Ht) //80
( cx -cy Ht)
( cx cy Ht)
( -cx cy Ht)
( ccx -ccy Ht) //84
( ccx ccy Ht)
( -ccx -ccy Ht)
( -ccx ccy Ht)
( qcx -qcy Ht) //88
( qcx qcy Ht)
( -qcx -qcy Ht)
( -qcx qcy Ht)
( ecx -ecy Ht) //92
( ecx ecy Ht)
( -ecx -ecy Ht)
( -ecx ecy Ht)
( tcx -tcy Ht) //96
( tcx tcy Ht)
( -tcx -tcy Ht)
( -tcx tcy Ht)
);
blocks
(
hex
(
0 1 2 3
4 5 6 7
)
(NPS NPS NPS2)
simpleGrading (1 1 1)
//quartier est
hex
(
1 8 9 2
5 10 11 6
)
(NPD NPS NPS2)
simpleGrading (0.9 1 1)
//quartier ouest
hex
(
3 13 12 0
7 15 14 4
)
(NPD NPS NPS2)
simpleGrading (0.9 1 1)
//quartier sud
hex
(
0 12 8 1
4 14 10 5
)
(NPD NPS NPS2)
simpleGrading (0.9 1 1)
//quartier nord
hex
(
2 9 13 3
6 11 15 7
)
(NPD NPS NPS2)
simpleGrading (0.9 1 1)
// **************************************
// Fabrication couronne inférieure 4 et 5
//ceinture est
hex
(
8 16 17 9
10 18 19 11
)
(NPC NPS NPS2)
simpleGrading (1 1 1)
//ceinture ouest
hex
(
13 21 20 12
15 23 22 14
)
(NPC NPS NPS2)
simpleGrading (1 1 1)
//ceinture sud
hex
(
12 20 16 8
14 22 18 10
)
(NPC NPS NPS2)
simpleGrading (1 1 1)
//ceinture nord
hex
(
9 17 21 13
11 19 23 15
)
(NPC NPS NPS2)
simpleGrading (1 1 1)
// Couronne inférieure externe
//mi-couronne est
hex
(
16 24 25 17
18 26 27 19
)
(NPE NPS NPS2)
simpleGrading (1.1 1 1)
//mi-couronne ouest
hex
(
21 29 28 20
23 31 30 22
)
(NPE NPS NPS2)
simpleGrading (1.1 1 1)
//mi-couronne sud
hex
(
20 28 24 16
22 30 26 18
)
(NPE NPS NPS2)
simpleGrading (1.1 1 1)
//mi-couronne nord
hex
(
17 25 29 21
19 27 31 23
)
(NPE NPS NPS2)
simpleGrading (1.1 1 1)
//mi-couronne est2
hex
(
24 32 33 25
26 34 35 27
)
(NPE NPS NPS2)
simpleGrading (0.9 1 1)
//mi-couronne ouest2
hex
(
29 37 36 28
31 39 38 30
)
(NPE NPS NPS2)
simpleGrading (0.9 1 1)
//mi-couronne sud2
hex
(
28 36 32 24
30 38 34 26
)
(NPE NPS NPS2)
simpleGrading (0.9 1 1)
//mi-couronne nord2
hex
(
25 33 37 29
27 35 39 31
)
(NPE NPS NPS2)
simpleGrading (0.9 1 1)
// LongBas
//est
hex
(
18 26 27 19
48 40 41 49
)
(NPE NPS NPS1)
simpleGrading (1.1 1 1)
//ouest
hex
(
23 31 30 22
51 43 42 50
)
(NPE NPS NPS1)
simpleGrading (1.1 1 1)
//sud
hex
(
22 30 26 18
50 42 40 48
)
(NPE NPS NPS1)
simpleGrading (1.1 1 1)
//Nord
hex
(
19 27 31 23
49 41 43 51
)
(NPE NPS NPS1)
simpleGrading (1.1 1 1)
//square
hex
(
4 5 6 7
52 53 54 55
)
(NPS NPS NPS1)
simpleGrading (1 1 1)
// est-in
hex
(
5 10 11 6
53 56 57 54
)
(NPD NPS NPS1)
simpleGrading (0.9 1 1)
// ouest-in
hex
(
7 15 14 4
55 59 58 52
)
(NPD NPS NPS1)
simpleGrading (0.9 1 1)
// sud-in
hex
(
4 14 10 5
52 58 56 53
)
(NPD NPS NPS1)
simpleGrading (0.9 1 1)
// nord-in
hex
(
6 11 15 7
54 57 59 55
)
(NPD NPS NPS1)
simpleGrading (0.9 1 1)
// Couronne exterieure longue
// est
hex
(
26 34 35 27
40 44 45 41
)
(NPE NPS NPS1)
simpleGrading (0.9 1 1)
// ouest
hex
(
31 39 38 30
43 47 46 42
)
(NPE NPS NPS1)
simpleGrading (0.9 1 1)
// sud
hex
(
30 38 34 26
42 46 44 40
)
(NPE NPS NPS1)
simpleGrading (0.9 1 1)
// nord
hex
(
27 35 39 31
41 45 47 43
)
(NPE NPS NPS1)
simpleGrading (0.9 1 1)
// longHaut
//square
hex
(
52 53 54 55
60 61 62 63
)
(NPS NPS NPS1)
simpleGrading (1 1 1)
// est-in
hex
(
53 56 57 54
61 64 65 62
)
(NPD NPS NPS1)
simpleGrading (0.9 1 1)
// ouest-in
hex
(
55 59 58 52
63 67 66 60
)
(NPD NPS NPS1)
simpleGrading (0.9 1 1)
// sud-in
hex
(
52 58 56 53
60 66 64 61
)
(NPD NPS NPS1)
simpleGrading (0.9 1 1)
// nord-in
hex
(
54 57 59 55
62 65 67 63
)
(NPD NPS NPS1)
simpleGrading (0.9 1 1)
//est
hex
(
48 40 41 49
72 68 69 73
)
(NPE NPS NPS1)
simpleGrading (1.1 1 1)
//ouest
hex
(
51 43 42 50
75 71 70 74
)
(NPE NPS NPS1)
simpleGrading (1.1 1 1)
//sud
hex
(
50 42 40 48
74 70 68 72
)
(NPE NPS NPS1)
simpleGrading (1.1 1 1)
//Nord
hex
(
49 41 43 51
73 69 71 75
)
(NPE NPS NPS1)
simpleGrading (1.1 1 1)
// couronne externe haute
// est
hex
(
40 44 45 41
68 76 77 69
)
(NPE NPS NPS1)
simpleGrading (0.9 1 1)
// ouest
hex
(
43 47 46 42
71 79 78 70
)
(NPE NPS NPS1)
simpleGrading (0.9 1 1)
// sud
hex
(
42 46 44 40
70 78 76 68
)
(NPE NPS NPS1)
simpleGrading (0.9 1 1)
// nord
hex
(
41 45 47 43
69 77 79 71
)
(NPE NPS NPS1)
simpleGrading (0.9 1 1)
// Bloc supérieur
//square
hex
(
60 61 62 63
80 81 82 83
)
(NPS NPS NPS3)
simpleGrading (1 1 1)
// est-in
hex
(
61 64 65 62
81 84 85 82
)
(NPD NPS NPS3)
simpleGrading (0.9 1 1)
// ouest-in
hex
(
63 67 66 60
83 87 86 80
)
(NPD NPS NPS3)
simpleGrading (0.9 1 1)
// sud-in
hex
(
60 66 64 61
80 86 84 81
)
(NPD NPS NPS3)
simpleGrading (0.9 1 1)
// nord-in
hex
(
62 65 67 63
82 85 87 83
)
(NPD NPS NPS3)
simpleGrading (0.9 1 1)
// Fabrication couronne supérieure 6 et 7
//ceinture est
hex
(
64 72 73 65
84 92 93 85
)
(NPC NPS NPS3)
simpleGrading (1 1 1)
//ceinture ouest
hex
(
67 75 74 66
87 95 94 86
)
(NPC NPS NPS3)
simpleGrading (1 1 1)
//ceinture sud
hex
(
66 74 72 64
86 94 92 84
)
(NPC NPS NPS3)
simpleGrading (1 1 1)
//ceinture nord
hex
(
65 73 75 67
85 93 95 87
)
(NPC NPS NPS3)
simpleGrading (1 1 1)
//est
hex
(
72 68 69 73
92 88 89 93
)
(NPE NPS NPS3)
simpleGrading (1.1 1 1)
//ouest
hex
(
75 71 70 74
95 91 90 94
)
(NPE NPS NPS3)
simpleGrading (1.1 1 1)
//sud
hex
(
74 70 68 72
94 90 88 92
)
(NPE NPS NPS3)
simpleGrading (1.1 1 1)
//Nord
hex
(
73 69 71 75
93 89 91 95
)
(NPE NPS NPS3)
simpleGrading (1.1 1 1)
// couronne externe
// est
hex
(
68 76 77 69
88 96 97 89
)
(NPE NPS NPS3)
simpleGrading (0.9 1 1)
// ouest
hex
(
71 79 78 70
91 99 98 90
)
(NPE NPS NPS3)
simpleGrading (0.9 1 1)
// sud
hex
(
70 78 76 68
90 98 96 88
)
(NPE NPS NPS3)
simpleGrading (0.9 1 1)
// nord
hex
(
69 77 79 71
89 97 99 91
)
(NPE NPS NPS3)
simpleGrading (0.9 1 1)
);
edges
(
arc 8 9 (Rd 0.0 0.0)
arc 10 11 (Rd 0.0 psB)
arc 13 12 (-Rd 0.0 0.0)
arc 15 14 (-Rd 0.0 psB)
arc 12 8 (0.0 -Rd 0.0)
arc 14 10 (0.0 -Rd psB)
arc 9 13 (0.0 Rd 0.0)
arc 11 15 (0.0 Rd psB)
arc 16 17 (Rd3 0.0 0.0)
arc 18 19 (Rd3 0.0 psB)
arc 21 20 (-Rd3 0.0 0.0)
arc 23 22 (-Rd3 0.0 psB)
arc 20 16 (0.0 -Rd3 0.0)
arc 22 18 (0.0 -Rd3 psB)
arc 17 21 (0.0 Rd3 0.0)
arc 19 23 (0.0 Rd3 psB)
arc 24 25 (qRt 0.0 0.0)
arc 26 27 (qRt 0.0 psB)
arc 28 29 (-qRt 0.0 0.0)
arc 30 31 (-qRt 0.0 psB)
arc 28 24 (0.0 -qRt 0.0)
arc 30 26 (0.0 -qRt psB)
arc 25 29 (0.0 qRt 0.0)
arc 27 31 (0.0 qRt psB)
arc 32 33 (Rt 0.0 0.0)
arc 34 35 (Rt 0.0 psB)
arc 37 36 (-Rt 0.0 0.0)
arc 39 38 (-Rt 0.0 psB)
arc 36 32 (0.0 -Rt 0.0)
arc 38 34 (0.0 -Rt psB)
arc 33 37 (0.0 Rt 0.0)
arc 35 39 (0.0 Rt psB)
arc 48 49 (Rd3 0.0 Hl2)
arc 40 41 (qRt 0.0 Hl2)
arc 51 50 (-Rd3 0.0 Hl2)
arc 43 42 (-qRt 0.0 Hl2)
arc 42 40 (0.0 -qRt Hl2)
arc 50 48 (0.0 -Rd3 Hl2)
arc 41 43 (0.0 qRt Hl2)
arc 49 51 (0.0 Rd3 Hl2)
arc 56 57 (Rd 0.0 Hl2)
arc 58 59 (-Rd 0.0 Hl2)
arc 58 56 (0.0 -Rd Hl2)
arc 57 59 (0.0 Rd Hl2)
arc 44 45 (Rt 0.0 Hl2)
arc 46 47 (-Rt 0.0 Hl2)
arc 46 44 (0.0 -Rt Hl2)
arc 45 47 (0.0 Rt Hl2)
arc 64 65 (Rd 0.0 Hl3)
arc 67 66 (-Rd 0.0 Hl3)
arc 64 66 (0.0 -Rd Hl3)
arc 65 67 (0.0 Rd Hl3)
arc 72 73 (Rd3 0.0 Hl3)
arc 68 69 (qRt 0.0 Hl3)
arc 70 71 (-qRt 0.0 Hl3)
arc 74 75 (-Rd3 0.0 Hl3)
arc 72 74 (0.0 -Rd3 Hl3)
arc 68 70 (0.0 -qRt Hl3)
arc 73 75 (0.0 Rd3 Hl3)
arc 69 71 (0.0 qRt Hl3)
arc 76 77 (Rt 0.0 Hl3)
arc 78 79 (-Rt 0.0 Hl3)
arc 76 78 (0.0 -Rt Hl3)
arc 77 79 (0.0 Rt Hl3)
arc 84 85 (Rd 0.0 Ht)
arc 86 87 (-Rd 0.0 Ht)
arc 84 86 (0.0 -Rd Ht)
arc 85 87 (0.0 Rd Ht)
arc 92 93 (Rd3 0.0 Ht)
arc 94 95 (-Rd3 0.0 Ht)
arc 94 92 (0.0 -Rd3 Ht)
arc 93 95 (0.0 Rd3 Ht)
arc 88 89 (qRt 0.0 Ht)
arc 90 91 (-qRt 0.0 Ht)
arc 88 90 (0.0 -qRt Ht)
arc 89 91 (0.0 qRt Ht)
arc 96 97 (Rt 0.0 Ht)
arc 98 99 (-Rt 0.0 Ht)
arc 98 96 (0.0 -Rt Ht)
arc 97 99 (0.0 Rt Ht)
);
defaultPatch
{
name walls;
type wall;
}
boundary
(
base
{
type wall;
faces
(
(0 1 2 3)
(1 8 9 2)
(2 9 13 3)
(3 13 12 0)
(0 12 8 1)
);
}
outlet
{
type patch;
faces
(
(80 81 82 83)
(81 84 85 82)
(83 87 86 80)
(80 86 84 81)
(82 85 87 83)
(84 92 93 85)
(87 95 94 86)
(86 94 92 84)
(85 93 95 87)
(92 88 89 93)
(95 91 90 94)
(94 90 88 92)
(93 89 91 95)
(88 96 97 89)
(91 99 98 90)
(90 98 96 88)
(89 97 99 91)
);
}
);
// ************************************************************************* //