Patch contributed by Jakub Benda Resolves bug-report https://bugs.openfoam.org/view.php?id=2727
575 lines
15 KiB
C
575 lines
15 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | Copyright (C) 2011-2017 OpenFOAM Foundation
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\\/ M anipulation | Copyright (C) 2016 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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\*---------------------------------------------------------------------------*/
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#include "mergePolyMesh.H"
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#include "Time.H"
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#include "polyTopoChanger.H"
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#include "mapPolyMesh.H"
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#include "polyAddPoint.H"
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#include "polyAddCell.H"
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#include "polyAddFace.H"
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#include "processorPolyPatch.H"
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// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
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namespace Foam
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{
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defineTypeNameAndDebug(mergePolyMesh, 1);
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}
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// * * * * * * * * * * * * * Private Member Functions * * * * * * * * * * * //
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Foam::label Foam::mergePolyMesh::patchIndex(const polyPatch& p)
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{
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// Find the patch name on the list. If the patch is already there
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// and patch types match, return index
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const word& pType = p.type();
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const word& pName = p.name();
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bool nameFound = false;
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forAll(patchNames_, patchi)
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{
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if (patchNames_[patchi] == pName)
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{
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if (word(patchDicts_[patchi]["type"]) == pType)
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{
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// Found name and types match
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return patchi;
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}
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else
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{
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// Found the name, but type is different
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nameFound = true;
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}
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}
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}
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// Patch not found. Append to the list
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{
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OStringStream os;
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p.write(os);
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patchDicts_.append(dictionary(IStringStream(os.str())()));
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}
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if (nameFound)
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{
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// Duplicate name is not allowed. Create a composite name from the
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// patch name and case name
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const word& caseName = p.boundaryMesh().mesh().time().caseName();
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patchNames_.append(pName + "_" + caseName);
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Info<< "label patchIndex(const polyPatch& p) : "
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<< "Patch " << p.index() << " named "
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<< pName << " in mesh " << caseName
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<< " already exists, but patch types "
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<< " do not match.\nCreating a composite name as "
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<< patchNames_.last() << endl;
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}
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else
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{
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patchNames_.append(pName);
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}
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return patchNames_.size() - 1;
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}
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Foam::label Foam::mergePolyMesh::zoneIndex
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(
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DynamicList<word>& names,
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const word& curName
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)
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{
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forAll(names, zonei)
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{
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if (names[zonei] == curName)
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{
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return zonei;
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}
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}
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// Not found. Add new name to the list
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names.append(curName);
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return names.size() - 1;
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}
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void Foam::mergePolyMesh::sortProcessorPatches()
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{
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Info<< "Reordering processor patches last" << endl;
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// Updates boundaryMesh() and meshMod_ to guarantee processor patches
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// are last. This could be done inside the merge() but it is far easier
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// to do separately.
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// 1. Shuffle the patches in the boundaryMesh
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const polyBoundaryMesh& oldPatches = boundaryMesh();
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DynamicList<polyPatch*> newPatches(oldPatches.size());
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labelList oldToSorted(oldPatches.size());
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forAll(oldPatches, patchi)
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{
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const polyPatch& pp = oldPatches[patchi];
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if (!isA<processorPolyPatch>(pp))
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{
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oldToSorted[patchi] = newPatches.size();
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newPatches.append
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(
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pp.clone
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(
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oldPatches,
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oldToSorted[patchi],
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0,
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nInternalFaces()
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).ptr()
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);
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}
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}
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forAll(oldPatches, patchi)
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{
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const polyPatch& pp = oldPatches[patchi];
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if (isA<processorPolyPatch>(pp))
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{
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oldToSorted[patchi] = newPatches.size();
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newPatches.append
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(
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pp.clone
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(
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oldPatches,
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oldToSorted[patchi],
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0,
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nInternalFaces()
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).ptr()
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);
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}
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}
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removeBoundary();
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addPatches(newPatches);
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// Update the polyTopoChange
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DynamicList<label>& patchID = const_cast<DynamicList<label>&>
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(
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meshMod_.region()
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);
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forAll(patchID, facei)
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{
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label patchi = patchID[facei];
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if (patchi != -1)
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{
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patchID[facei] = oldToSorted[patchID[facei]];
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}
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}
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}
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// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
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Foam::mergePolyMesh::mergePolyMesh(const IOobject& io)
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:
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polyMesh(io),
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meshMod_(*this),
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patchNames_(2*boundaryMesh().size()),
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patchDicts_(2*boundaryMesh().size()),
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pointZoneNames_(),
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faceZoneNames_(),
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cellZoneNames_()
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{
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// Insert the original patches into the list
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wordList curPatchNames = boundaryMesh().names();
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forAll(boundaryMesh(), patchi)
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{
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patchNames_.append(boundaryMesh()[patchi].name());
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OStringStream os;
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boundaryMesh()[patchi].write(os);
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patchDicts_.append(dictionary(IStringStream(os.str())()));
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}
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// Insert point, face and cell zones into the list
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// Point zones
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wordList curPointZoneNames = pointZones().names();
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if (curPointZoneNames.size())
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{
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pointZoneNames_.setCapacity(2*curPointZoneNames.size());
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pointZoneNames_.append(curPointZoneNames);
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}
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// Face zones
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wordList curFaceZoneNames = faceZones().names();
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if (curFaceZoneNames.size())
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{
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faceZoneNames_.setCapacity(2*curFaceZoneNames.size());
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faceZoneNames_.append(curFaceZoneNames);
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}
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// Cell zones
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wordList curCellZoneNames = cellZones().names();
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if (curCellZoneNames.size())
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{
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cellZoneNames_.setCapacity(2*curCellZoneNames.size());
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cellZoneNames_.append(curCellZoneNames);
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}
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}
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// * * * * * * * * * * * * * * * Member Functions * * * * * * * * * * * * * //
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void Foam::mergePolyMesh::addMesh(const polyMesh& m)
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{
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// Add all the points, faces and cells of the new mesh
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// Add points
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label zoneID = -1;
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const pointField& p = m.points();
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labelList renumberPoints(p.size());
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const pointZoneMesh& pz = m.pointZones();
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labelList pointZoneIndices(pz.size());
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forAll(pz, zoneI)
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{
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pointZoneIndices[zoneI] = zoneIndex(pointZoneNames_, pz[zoneI].name());
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}
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forAll(p, pointi)
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{
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// Grab zone ID. If a point is not in a zone, it will return -1
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zoneID = pz.whichZone(pointi);
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if (zoneID >= 0)
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{
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// Translate zone ID into the new index
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zoneID = pointZoneIndices[zoneID];
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}
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renumberPoints[pointi] =
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meshMod_.setAction
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(
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polyAddPoint
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(
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p[pointi], // Point to add
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-1, // Master point (straight addition)
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zoneID, // Zone for point
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pointi < m.nPoints() // Is in cell?
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)
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);
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}
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// Add cells
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const cellList& c = m.cells();
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labelList renumberCells(c.size());
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const cellZoneMesh& cz = m.cellZones();
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labelList cellZoneIndices(cz.size());
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forAll(cz, zoneI)
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{
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cellZoneIndices[zoneI] = zoneIndex(cellZoneNames_, cz[zoneI].name());
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}
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forAll(c, celli)
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{
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// Grab zone ID. If a cell is not in a zone, it will return -1
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zoneID = cz.whichZone(celli);
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if (zoneID >= 0)
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{
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// Translate zone ID into the new index
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zoneID = cellZoneIndices[zoneID];
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}
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renumberCells[celli] =
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meshMod_.setAction
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(
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polyAddCell
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(
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-1, // Master point
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-1, // Master edge
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-1, // Master face
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-1, // Master cell
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zoneID // Zone for cell
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)
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);
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}
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// Add faces
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const polyBoundaryMesh& bm = m.boundaryMesh();
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// Gather the patch indices
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labelList patchIndices(bm.size());
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forAll(patchIndices, patchi)
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{
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patchIndices[patchi] = patchIndex(bm[patchi]);
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}
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// Temporary: update number of allowable patches. This should be
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// determined at the top - before adding anything.
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meshMod_.setNumPatches(patchNames_.size());
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const faceZoneMesh& fz = m.faceZones();
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labelList faceZoneIndices(fz.size());
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forAll(fz, zoneI)
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{
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faceZoneIndices[zoneI] = zoneIndex(faceZoneNames_, fz[zoneI].name());
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}
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const faceList& f = m.faces();
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labelList renumberFaces(f.size());
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const labelList& own = m.faceOwner();
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const labelList& nei = m.faceNeighbour();
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label newOwn, newNei, newPatch, newZone;
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bool newZoneFlip;
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forAll(f, facei)
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{
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const face& curFace = f[facei];
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face newFace(curFace.size());
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forAll(curFace, pointi)
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{
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newFace[pointi] = renumberPoints[curFace[pointi]];
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}
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if (debug)
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{
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// Check that the face is valid
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if (min(newFace) < 0)
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{
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FatalErrorInFunction
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<< "Error in point mapping for face " << facei
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<< ". Old face: " << curFace << " New face: " << newFace
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<< abort(FatalError);
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}
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}
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if (facei < m.nInternalFaces() || facei >= m.nFaces())
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{
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newPatch = -1;
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}
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else
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{
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newPatch = patchIndices[bm.whichPatch(facei)];
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}
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newOwn = own[facei];
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if (newOwn > -1) newOwn = renumberCells[newOwn];
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if (newPatch > -1)
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{
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newNei = -1;
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}
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else
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{
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newNei = nei[facei];
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newNei = renumberCells[newNei];
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}
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newZone = fz.whichZone(facei);
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newZoneFlip = false;
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if (newZone >= 0)
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{
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newZoneFlip = fz[newZone].flipMap()[fz[newZone].whichFace(facei)];
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// Grab the new zone
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newZone = faceZoneIndices[newZone];
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}
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renumberFaces[facei] =
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meshMod_.setAction
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(
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polyAddFace
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(
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newFace,
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newOwn,
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newNei,
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-1,
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-1,
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-1,
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false,
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newPatch,
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newZone,
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newZoneFlip
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)
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);
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}
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}
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void Foam::mergePolyMesh::merge()
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{
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Info<< "patch names: " << patchNames_ << nl
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<< "patch dicts: " << patchDicts_ << nl
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<< "point zone names: " << pointZoneNames_ << nl
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<< "face zone names: " << faceZoneNames_ << nl
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<< "cell zone names: " << cellZoneNames_ << endl;
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// Add the patches if necessary
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if (patchNames_.size() != boundaryMesh().size())
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{
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Info<< "Copying old patches" << endl;
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List<polyPatch*> newPatches(patchNames_.size());
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const polyBoundaryMesh& oldPatches = boundaryMesh();
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// Note. Re-using counter in two for loops
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label patchi = 0;
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for (patchi = 0; patchi < oldPatches.size(); patchi++)
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{
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newPatches[patchi] = oldPatches[patchi].clone(oldPatches).ptr();
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}
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Info<< "Adding new patches. " << endl;
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label endOfLastPatch =
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patchi == 0
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? 0
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: oldPatches[patchi - 1].start() + oldPatches[patchi - 1].size();
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for (; patchi < patchNames_.size(); patchi++)
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{
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// Add a patch
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dictionary dict(patchDicts_[patchi]);
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dict.set("nFaces", 0);
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dict.set("startFace", endOfLastPatch);
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newPatches[patchi] =
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(
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polyPatch::New
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(
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patchNames_[patchi],
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dict,
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patchi,
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oldPatches
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).ptr()
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);
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}
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removeBoundary();
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addPatches(newPatches);
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}
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// Add the zones if necessary
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if (pointZoneNames_.size() > pointZones().size())
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{
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Info<< "Adding new pointZones." << endl;
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label zonei = pointZones().size(); // continue from here
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const label nZones = pointZoneNames_.size();
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pointZones().setSize(nZones);
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for (/*nil*/; zonei < nZones; ++zonei)
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{
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pointZones().set
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(
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zonei,
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new pointZone(pointZoneNames_[zonei], zonei, pointZones())
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);
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}
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}
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if (cellZoneNames_.size() > cellZones().size())
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{
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Info<< "Adding new cellZones." << endl;
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label zonei = cellZones().size(); // continue from here
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const label nZones = cellZoneNames_.size();
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cellZones().setSize(cellZoneNames_.size());
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for (/*nil*/; zonei < nZones; ++zonei)
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{
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cellZones().set
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(
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zonei,
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new cellZone(cellZoneNames_[zonei], zonei, cellZones())
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);
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}
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}
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if (faceZoneNames_.size() > faceZones().size())
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{
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Info<< "Adding new faceZones." << endl;
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label zonei = faceZones().size(); // continue from here
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const label nZones = faceZoneNames_.size();
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faceZones().setSize(nZones);
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for (/*nil*/; zonei < nZones; ++zonei)
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{
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faceZones().set
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(
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zonei,
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new faceZone(faceZoneNames_[zonei], zonei, faceZones())
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);
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}
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}
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// Shuffle the processor patches to be last
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sortProcessorPatches();
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// Change mesh. No inflation
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meshMod_.changeMesh(*this, false);
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// Clear topo change for the next operation
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meshMod_.clear();
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}
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// ************************************************************************* //
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