- use allocator class to wrap the stream pointers instead of passing them into ISstream, OSstream and using a dynamic cast to delete then. This is especially important if we will have a bidirectional stream (can't delete twice!). STYLE: - file stream constructors with std::string (C++11) - for rewind, explicit about in|out direction. This is not currently important, but avoids surprises with any future bidirectional access. - combined string streams in StringStream.H header. Similar to <sstream> include that has both input and output string streams. |
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surfaceAdd | ||
surfaceBooleanFeatures | ||
surfaceCheck | ||
surfaceClean | ||
surfaceCoarsen | ||
surfaceConvert | ||
surfaceFeatureConvert | ||
surfaceFeatureExtract | ||
surfaceFind | ||
surfaceHookUp | ||
surfaceInertia | ||
surfaceInflate | ||
surfaceLambdaMuSmooth | ||
surfaceMeshConvert | ||
surfaceMeshConvertTesting | ||
surfaceMeshExport | ||
surfaceMeshImport | ||
surfaceMeshInfo | ||
surfaceMeshTriangulate | ||
surfaceOrient | ||
surfacePatch | ||
surfacePointMerge | ||
surfaceRedistributePar | ||
surfaceRefineRedGreen | ||
surfaceSplitByPatch | ||
surfaceSplitByTopology | ||
surfaceSplitNonManifolds | ||
surfaceSubset | ||
surfaceToPatch | ||
surfaceTransformPoints | ||
README |
2008-10-23 Contents: surfaceAdd - adds to surface files. (but does not intersect or anything) surfaceBooleanOp - Boolean operations (add, or, xor) on closed surfaces. Probably not working. surfaceCheck - checks surface for incorrect topology. Checks normals of neighbouring faces. surfaceCoarsen - Stan Melax coarsening algorithm surfaceConvert - Converts surfaces to/from various formats surfaceFind - Finds nearest vertex and face to given point. surfaceMeshTriangulate - Triangulate external faces of mesh and write as surface. surfacePointMerge - Explicit point merge of surface. surfaceSetOutside - Orient normals on (closed) surface. surfaceSmooth - Laplacian smoothing on surface vertices surfaceSubset - Subsets surface surfaceToPatch - Applies region information of surfaces to mesh. Each external face of mesh gets region number of nearest surface triangle. ------------------------------------------------------------------------------- surfaceMeshConvert - Similar to surfaceConvert, but uses surfMesh library