Conflicts: applications/solvers/multiphase/twoPhaseEulerFoam/kineticTheoryModels/kineticTheoryModel/kineticTheoryModel.C applications/utilities/mesh/generation/extrude/extrudeToRegionMesh/createShellMesh.C applications/utilities/surface/surfaceCheck/surfaceCheck.C src/finiteVolume/fields/fvPatchFields/derived/advective/advectiveFvPatchField.C src/finiteVolume/fields/fvPatchFields/derived/waveTransmissive/waveTransmissiveFvPatchField.C src/meshTools/directMapped/directMappedPolyPatch/directMappedPatchBase.C NOTE: also needed to strip trailing space/lines in various files
97 lines
2.4 KiB
C++
97 lines
2.4 KiB
C++
/*--------------------------------*- C++ -*----------------------------------*\
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| ========= | |
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| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
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| \\ / O peration | Version: 1.6 |
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| \\ / A nd | Web: www.OpenFOAM.com |
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| \\/ M anipulation | |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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version 2.0;
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format ascii;
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class dictionary;
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object extrudeMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// What to extrude:
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// patch : from patch of another case ('sourceCase')
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// mesh : as above but with original case included
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// surface : from externally read surface
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//constructFrom mesh;
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constructFrom patch;
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//constructFrom surface;
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// If construct from patch/mesh:
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sourceCase "../cavity";
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sourcePatches (movingWall);
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// If construct from patch: patch to use for back (can be same as sourcePatch)
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exposedPatchName movingWall;
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// If construct from surface:
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surface "movingWall.stl";
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// Flip surface normals before usage.
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flipNormals false;
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//- Linear extrusion in point-normal direction
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//extrudeModel linearNormal;
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//- Linear extrusion in specified direction
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//extrudeModel linearDirection;
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//- Wedge extrusion. If nLayers is 1 assumes symmetry around plane.
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extrudeModel wedge;
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//- Extrudes into sphere around (0 0 0)
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//extrudeModel linearRadial;
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//- Extrudes into sphere with grading according to pressure (atmospherics)
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//extrudeModel sigmaRadial;
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nLayers 10;
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expansionRatio 1.0; //0.9;
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wedgeCoeffs
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{
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axisPt (0 0.1 -0.05);
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axis (-1 0 0);
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angle 360; // For nLayers=1 assume symmetry so angle/2 on each side
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}
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linearNormalCoeffs
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{
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thickness 0.05;
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}
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linearDirectionCoeffs
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{
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direction (0 1 0);
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thickness 0.05;
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}
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linearRadialCoeffs
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{
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R 0.1;
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}
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sigmaRadialCoeffs
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{
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RTbyg 1;
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pRef 1;
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pStrat 1;
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}
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// Do front and back need to be merged? Usually only makes sense for 360
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// degree wedges.
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mergeFaces false; //true;
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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