openfoam/applications/utilities/postProcessing/dataConversion/foamToVTK/vtkTopo.C

374 lines
12 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2012 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Description
Note: bug in vtk displaying wedges? Seems to display ok if we decompose
them. Should be thoroughly tested!
(they appear rarely in polyhedral meshes, do appear in some cut meshes)
\*---------------------------------------------------------------------------*/
#include "vtkTopo.H"
#include "polyMesh.H"
#include "cellShape.H"
#include "cellModeller.H"
#include "Swap.H"
// * * * * * * * * * * * * * * Static Data Members * * * * * * * * * * * * * //
bool Foam::vtkTopo::decomposePoly = true;
// * * * * * * * * * * * * * * * * Constructors * * * * * * * * * * * * * * //
Foam::vtkTopo::vtkTopo(const polyMesh& mesh)
:
mesh_(mesh),
vertLabels_(),
cellTypes_(),
addPointCellLabels_(),
superCells_()
{
const cellModel& tet = *(cellModeller::lookup("tet"));
const cellModel& pyr = *(cellModeller::lookup("pyr"));
const cellModel& prism = *(cellModeller::lookup("prism"));
const cellModel& wedge = *(cellModeller::lookup("wedge"));
const cellModel& tetWedge = *(cellModeller::lookup("tetWedge"));
const cellModel& hex = *(cellModeller::lookup("hex"));
const cellShapeList& cellShapes = mesh_.cellShapes();
// Number of additional points needed by the decomposition of polyhedra
label nAddPoints = 0;
// Number of additional cells generated by the decomposition of polyhedra
label nAddCells = 0;
// face owner is needed to determine the face orientation
const labelList& owner = mesh.faceOwner();
// Scan for cells which need to be decomposed and count additional points
// and cells
if (decomposePoly)
{
forAll(cellShapes, cellI)
{
const cellModel& model = cellShapes[cellI].model();
if
(
model != hex
&& model != wedge // See above.
&& model != prism
&& model != pyr
&& model != tet
&& model != tetWedge
)
{
const cell& cFaces = mesh_.cells()[cellI];
forAll(cFaces, cFaceI)
{
const face& f = mesh_.faces()[cFaces[cFaceI]];
label nQuads = 0;
label nTris = 0;
f.nTrianglesQuads(mesh_.points(), nTris, nQuads);
nAddCells += nQuads + nTris;
}
nAddCells--;
nAddPoints++;
}
}
}
// Set size of additional point addressing array
// (from added point to original cell)
addPointCellLabels_.setSize(nAddPoints);
// Set size of additional cells mapping array
// (from added cell to original cell)
superCells_.setSize(nAddCells);
// List of vertex labels in VTK ordering
vertLabels_.setSize(cellShapes.size() + nAddCells);
// Label of vtk type
cellTypes_.setSize(cellShapes.size() + nAddCells);
// Set counters for additional points and additional cells
label addPointI = 0, addCellI = 0;
forAll(cellShapes, cellI)
{
const cellShape& cellShape = cellShapes[cellI];
const cellModel& cellModel = cellShape.model();
labelList& vtkVerts = vertLabels_[cellI];
if (cellModel == tet)
{
vtkVerts = cellShape;
cellTypes_[cellI] = VTK_TETRA;
}
else if (cellModel == pyr)
{
vtkVerts = cellShape;
cellTypes_[cellI] = VTK_PYRAMID;
}
else if (cellModel == prism)
{
// VTK has a different node order for VTK_WEDGE
// their triangles point outwards!
vtkVerts = cellShape;
Foam::Swap(vtkVerts[1], vtkVerts[2]);
Foam::Swap(vtkVerts[4], vtkVerts[5]);
cellTypes_[cellI] = VTK_WEDGE;
}
else if (cellModel == tetWedge)
{
// Treat as squeezed prism
vtkVerts.setSize(6);
vtkVerts[0] = cellShape[0];
vtkVerts[1] = cellShape[2];
vtkVerts[2] = cellShape[1];
vtkVerts[3] = cellShape[3];
vtkVerts[4] = cellShape[4];
vtkVerts[5] = cellShape[4];
cellTypes_[cellI] = VTK_WEDGE;
}
else if (cellModel == wedge)
{
// Treat as squeezed hex
vtkVerts.setSize(8);
vtkVerts[0] = cellShape[0];
vtkVerts[1] = cellShape[1];
vtkVerts[2] = cellShape[2];
vtkVerts[3] = cellShape[2];
vtkVerts[4] = cellShape[3];
vtkVerts[5] = cellShape[4];
vtkVerts[6] = cellShape[5];
vtkVerts[7] = cellShape[6];
cellTypes_[cellI] = VTK_HEXAHEDRON;
}
else if (cellModel == hex)
{
vtkVerts = cellShape;
cellTypes_[cellI] = VTK_HEXAHEDRON;
}
else if (decomposePoly)
{
// Polyhedral cell. Decompose into tets + pyramids.
// Mapping from additional point to cell
addPointCellLabels_[addPointI] = cellI;
// The new vertex from the cell-centre
const label newVertexLabel = mesh_.nPoints() + addPointI;
// Whether to insert cell in place of original or not.
bool substituteCell = true;
const labelList& cFaces = mesh_.cells()[cellI];
forAll(cFaces, cFaceI)
{
const face& f = mesh_.faces()[cFaces[cFaceI]];
const bool isOwner = (owner[cFaces[cFaceI]] == cellI);
// Number of triangles and quads in decomposition
label nTris = 0;
label nQuads = 0;
f.nTrianglesQuads(mesh_.points(), nTris, nQuads);
// Do actual decomposition into triFcs and quadFcs.
faceList triFcs(nTris);
faceList quadFcs(nQuads);
label trii = 0;
label quadi = 0;
f.trianglesQuads(mesh_.points(), trii, quadi, triFcs, quadFcs);
forAll(quadFcs, quadI)
{
label thisCellI;
if (substituteCell)
{
thisCellI = cellI;
substituteCell = false;
}
else
{
thisCellI = mesh_.nCells() + addCellI;
superCells_[addCellI++] = cellI;
}
labelList& addVtkVerts = vertLabels_[thisCellI];
addVtkVerts.setSize(5);
const face& quad = quadFcs[quadI];
// Ensure we have the correct orientation for the
// base of the primitive cell shape.
// If the cell is face owner, the orientation needs to be
// flipped.
// At the moment, VTK doesn't actually seem to care if
// negative cells are defined, but we'll do it anyhow
// (for safety).
if (isOwner)
{
addVtkVerts[0] = quad[3];
addVtkVerts[1] = quad[2];
addVtkVerts[2] = quad[1];
addVtkVerts[3] = quad[0];
}
else
{
addVtkVerts[0] = quad[0];
addVtkVerts[1] = quad[1];
addVtkVerts[2] = quad[2];
addVtkVerts[3] = quad[3];
}
addVtkVerts[4] = newVertexLabel;
cellTypes_[thisCellI] = VTK_PYRAMID;
}
forAll(triFcs, triI)
{
label thisCellI;
if (substituteCell)
{
thisCellI = cellI;
substituteCell = false;
}
else
{
thisCellI = mesh_.nCells() + addCellI;
superCells_[addCellI++] = cellI;
}
labelList& addVtkVerts = vertLabels_[thisCellI];
const face& tri = triFcs[triI];
addVtkVerts.setSize(4);
// See note above about the orientation.
if (isOwner)
{
addVtkVerts[0] = tri[2];
addVtkVerts[1] = tri[1];
addVtkVerts[2] = tri[0];
}
else
{
addVtkVerts[0] = tri[0];
addVtkVerts[1] = tri[1];
addVtkVerts[2] = tri[2];
}
addVtkVerts[3] = newVertexLabel;
cellTypes_[thisCellI] = VTK_TETRA;
}
}
addPointI++;
}
else
{
// Polyhedral cell - not decomposed
cellTypes_[cellI] = VTK_POLYHEDRON;
const labelList& cFaces = mesh_.cells()[cellI];
// space for the number of faces and size of each face
label nData = 1 + cFaces.size();
// count total number of face points
forAll(cFaces, cFaceI)
{
const face& f = mesh.faces()[cFaces[cFaceI]];
nData += f.size(); // space for the face labels
}
vtkVerts.setSize(nData);
nData = 0;
vtkVerts[nData++] = cFaces.size();
// build face stream
forAll(cFaces, cFaceI)
{
const face& f = mesh.faces()[cFaces[cFaceI]];
const bool isOwner = (owner[cFaces[cFaceI]] == cellI);
// number of labels for this face
vtkVerts[nData++] = f.size();
if (isOwner)
{
forAll(f, fp)
{
vtkVerts[nData++] = f[fp];
}
}
else
{
// fairly immaterial if we reverse the list
// or use face::reverseFace()
forAllReverse(f, fp)
{
vtkVerts[nData++] = f[fp];
}
}
}
}
}
if (decomposePoly)
{
Pout<< " Original cells:" << mesh_.nCells()
<< " points:" << mesh_.nPoints()
<< " Additional cells:" << superCells_.size()
<< " additional points:" << addPointCellLabels_.size()
<< nl << endl;
}
}
// ************************************************************************* //