- previously read the cloud directly without any of the passiveParticle fields (origProcId, origId), which meant they would not actually be converted.
106 lines
3.1 KiB
C++
106 lines
3.1 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2011-2017 OpenFOAM Foundation
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Global
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writeMeshObject
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Description
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Write a mesh object in the format specified in controlDict.
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\*---------------------------------------------------------------------------*/
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#ifndef Foam_writeMeshObject_H
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#define Foam_writeMeshObject_H
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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template<class Type, class CheckType = Type>
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inline bool writeMeshObject
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(
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const word& name,
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const fileName& meshDir,
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Time& runTime,
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const bool strictTypeChecking = true,
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const bool disableHeaderChecking = false
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)
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{
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IOobject io
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(
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name,
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runTime.timeName(),
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meshDir,
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runTime,
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IOobject::MUST_READ,
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IOobject::NO_WRITE,
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IOobject::NO_REGISTER
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);
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bool writeOk = false;
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if (io.typeHeaderOk<CheckType>(strictTypeChecking, true, false))
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{
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Info<< " Reading " << io.headerClassName()
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<< " : " << name << endl;
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// Switch off type checking (for reading e.g. faceZones as
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// generic list of dictionaries).
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const word oldTypeName = Type::typeName;
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if (disableHeaderChecking)
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{
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const_cast<word&>(Type::typeName) = word::null;
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}
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Type meshObject(io);
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if (disableHeaderChecking)
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{
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const_cast<word&>(Type::typeName) = oldTypeName;
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// Fake type back to what was in field
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const_cast<word&>(meshObject.type()) = io.headerClassName();
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}
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Info<< " Writing " << name << endl;
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writeOk = meshObject.regIOobject::write();
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}
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return writeOk;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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