openfoam/src/OpenFOAM/interpolations/uniformInterpolationTable/uniformInterpolationTable.H
2020-05-04 09:15:21 +02:00

213 lines
5.7 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | www.openfoam.com
\\/ M anipulation |
-------------------------------------------------------------------------------
Copyright (C) 2011-2013 OpenFOAM Foundation
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Class
Foam::uniformInterpolationTable
Description
Table with uniform interval in independent variable, with linear
interpolation
Example usage (scalar): values specified within a dictionary:
\verbatim
{
x0 0; // lower limit
dx 0.2; // fixed interval
log10 true; // take log(10) when interpolating?
data // list of dependent data values
(
7870 // value at x0
7870 // value at x0 + dx
...
7870 // value at x0 + n*dx
);
}
\endverbatim
SourceFiles
uniformInterpolationTable.C
\*---------------------------------------------------------------------------*/
#ifndef uniformInterpolationTable_H
#define uniformInterpolationTable_H
#include "List.H"
#include "Switch.H"
#include "IOobject.H"
#include "objectRegistry.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class uniformInterpolationTable Declaration
\*---------------------------------------------------------------------------*/
template<class Type>
class uniformInterpolationTable
:
public IOobject,
public List<Type>
{
// Private data
// Control parameters
//- Lower limit
scalar x0_;
//- Fixed interval
scalar dx_;
//- Flag to indicate that x data are given in log10(x) form
Switch log10_;
//- Bound x values
Switch bound_;
// Private Member Functions
//- Check that the table is valid
void checkTable() const;
//- No copy assignment
void operator=(const uniformInterpolationTable&) = delete;
public:
// Constructors
//- Construct from IOobject and readFields flag.
// Creates a null object if readFields = false
uniformInterpolationTable(const IOobject&, const bool readFields);
//- Construct from name, objectRegistry and dictionary.
// If initialiseOnly flag is set, control parameters are read from
// the dictionary, but not the data table
uniformInterpolationTable
(
const word& tableName,
const objectRegistry&,
const dictionary&,
const bool initialiseOnly = false
);
//- Construct as copy
uniformInterpolationTable(const uniformInterpolationTable&);
//- Destructor
~uniformInterpolationTable();
// Member Functions
// Access
//- Return the lower limit
inline scalar x0() const;
//- Return the fixed interval
inline scalar dx() const;
//- Return the log10(x) flag
inline const Switch& log10() const;
//- Return the bound flag
inline const Switch& bound() const;
// Edit
//- Return the lower limit
inline scalar& x0();
//- Return the fixed interval
inline scalar& dx();
//- Return the log10(x) flag
inline Switch& log10();
//- Return the bound flag
inline Switch& bound();
// Evaluation
//- Return the minimum x value
inline scalar xMin() const;
//- Return the maximum x value
inline scalar xMax() const;
//- Interpolate
Type interpolate(scalar x) const;
//- Interpolate - takes log10 flag into account
Type interpolateLog10(scalar x) const;
// Override ancestor size() function and [] operator
//- Return the size of the table
using List<Type>::size;
//- Use List[] operator for read/write access
using List<Type>::operator[];
// I-O
//- Write
void write() const;
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#include "uniformInterpolationTableI.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#ifdef NoRepository
#include "uniformInterpolationTable.C"
#endif
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //