- these also work for bitSet, HashSet with slightly lower overhead ENH: locate FOAM_NODISCARD attribute macro in stdFoam.H
290 lines
13 KiB
C++
290 lines
13 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2011-2016 OpenFOAM Foundation
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Copyright (C) 2018-2022 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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InNamespace
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Foam
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Description
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Various functors for unary and binary operations.
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Can be used for parallel combine-reduce operations or other places
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requiring a functor.
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\*---------------------------------------------------------------------------*/
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#ifndef Foam_ops_H
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#define Foam_ops_H
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#include "stdFoam.H" // For FOAM_NODISCARD
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Assignment operation taking two parameters, returning void.
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// Alters the value of the first parameter.
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// Eg, plusEqOp for (x += y)
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#define EqOp(opName, op) \
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\
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template<class T1, class T2> \
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struct opName##Op2 \
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{ \
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void operator()(T1& x, const T2& y) const \
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{ \
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op; \
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} \
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}; \
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\
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template<class T> \
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struct opName##Op \
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{ \
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void operator()(T& x, const T& y) const \
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{ \
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op; \
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} \
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};
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EqOp(eq, x = y)
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EqOp(plusEq, x += y)
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EqOp(minusEq, x -= y)
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EqOp(multiplyEq, x *= y)
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EqOp(divideEq, x /= y)
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EqOp(eqMag, x = mag(y))
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EqOp(eqSqr, x = sqr(y))
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EqOp(eqMagSqr, x = magSqr(y))
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EqOp(plusEqMagSqr, x += magSqr(y))
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EqOp(minEq, x = min(x, y))
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EqOp(maxEq, x = max(x, y))
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EqOp(minMagSqrEq, x = (magSqr(x) <= magSqr(y) ? x : y))
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EqOp(maxMagSqrEq, x = (magSqr(x) >= magSqr(y) ? x : y))
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EqOp(andEq, x = (x && y))
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EqOp(orEq, x = (x || y))
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EqOp(xorEq, x = (x != y))
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EqOp(bitAndEq, x &= y)
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EqOp(bitOrEq, x |= y)
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EqOp(bitXorEq, x ^= y)
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EqOp(eqMinus, x = -y)
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EqOp(nopEq, (void)x)
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#undef EqOp
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Operation taking two parameters, returning the first type.
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// Neither parameter is altered.
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// Eg, plusOp for (x + y)
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#define Op(opName, op) \
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\
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template<class T, class T1, class T2> \
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struct opName##Op3 \
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{ \
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FOAM_NODISCARD T operator()(const T1& x, const T2& y) const \
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{ \
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return op; \
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} \
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}; \
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\
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template<class T1, class T2> \
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struct opName##Op2 \
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{ \
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FOAM_NODISCARD T1 operator()(const T1& x, const T2& y) const \
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{ \
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return op; \
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} \
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}; \
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\
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template<class T> \
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struct opName##Op \
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{ \
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FOAM_NODISCARD T operator()(const T& x, const T& y) const \
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{ \
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return op; \
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} \
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};
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// Operations taking two parameters (unaltered), returning bool
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#define BoolOp(opName, op) \
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\
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template<class T1, class T2> \
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struct opName##Op2 \
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{ \
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FOAM_NODISCARD bool operator()(const T1& x, const T2& y) const \
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{ \
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return op; \
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} \
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}; \
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\
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template<class T> \
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struct opName##Op \
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{ \
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FOAM_NODISCARD bool operator()(const T& x, const T& y) const \
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{ \
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return op; \
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} \
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};
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// Operations taking one parameter, returning bool.
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// The comparison value is defined during construction
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#define Bool1Op(opName, op) \
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\
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template<class T> \
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struct opName##Op1 \
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{ \
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const T& value; \
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\
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opName##Op1(const T& v) : value(v) {} \
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\
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FOAM_NODISCARD bool operator()(const T& x) const \
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{ \
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return op; \
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} \
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};
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// Weighting operations
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#define WeightedOp(opName, op) \
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\
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template<class T, class CombineOp> \
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class opName##WeightedOp \
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{ \
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const CombineOp& cop_; \
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\
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public: \
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\
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opName##WeightedOp(const CombineOp& cop) \
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: \
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cop_(cop) \
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{} \
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\
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void operator() \
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( \
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T& x, \
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const label index, \
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const T& y, \
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const scalar weight \
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) const \
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{ \
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cop_(x, op); \
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} \
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}; \
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Op(sum, x + y)
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Op(plus, x + y)
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Op(minus, x - y)
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Op(multiply, x * y)
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Op(divide, x / y)
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Op(cmptMultiply, cmptMultiply(x, y))
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Op(cmptPow, cmptPow(x, y))
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Op(cmptDivide, cmptDivide(x, y))
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Op(stabilise, stabilise(x, y))
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Op(min, min(x, y))
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Op(max, max(x, y))
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Op(minMagSqr, (magSqr(x) <= magSqr(y) ? x : y))
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Op(maxMagSqr, (magSqr(x) >= magSqr(y) ? x : y))
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Op(minMod, minMod(x, y))
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Op(bitAnd, (x & y))
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Op(bitOr, (x | y))
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Op(bitXor, (x ^ y))
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BoolOp(and, x && y)
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BoolOp(or, x || y)
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BoolOp(xor, (!x) != (!y)) // With forced bool context
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BoolOp(equal, x == y)
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BoolOp(notEqual, x != y)
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BoolOp(less, x < y)
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BoolOp(lessEqual, x <= y)
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BoolOp(greater, x > y)
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BoolOp(greaterEqual, x >= y)
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BoolOp(lessEq, x <= y) // OpenFOAM-v2112 and earlier
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BoolOp(greaterEq, x >= y) // OpenFOAM-v2112 and earlier
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Bool1Op(equal, x == value)
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Bool1Op(notEqual, x != value)
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Bool1Op(less, x < value)
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Bool1Op(lessEqual, x <= value)
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Bool1Op(greater, x > value)
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Bool1Op(greaterEqual, x >= value)
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WeightedOp(multiply, (weight*y))
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#undef Op
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#undef BoolOp
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#undef Bool1Op
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#undef WeightedOp
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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//- Three-way comparison operation of two parameters,
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// similar to the \c <=> operator in C++20.
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//
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// \return a negative value for less, a positive value for greater,
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// and zero for equal value.
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template<class T>
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struct compareOp
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{
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FOAM_NODISCARD int operator()(const T& a, const T& b) const
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{
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return (a < b) ? -1 : (b < a) ? 1 : 0;
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}
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};
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//- Deprecated(2020-11) use nameOp (word.H)
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// \deprecated(2020-11) use nameOp
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template<class T> struct getNameOp : nameOp<T> {};
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//- Deprecated(2020-11) use typeOp (word.H)
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// \deprecated(2020-11) use typeOp
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template<class T> struct getTypeOp : typeOp<T> {};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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