- with '&&' conditions, often better to check for non-null autoPtr first (it is cheap) - check as bool instead of valid() method for cleaner code, especially when the wrapped item itself has a valid/empty or good. Also when handling multiple checks. Now if (ptr && ptr->valid()) if (ptr1 || ptr2) instead if (ptr.valid() && ptr->valid()) if (ptr1.valid() || ptr2.valid()) |
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blockMesh | ||
extrude | ||
extrude2DMesh | ||
foamyMesh | ||
PDRblockMesh | ||
snappyHexMesh | ||
Allwmake |