- Default is a width of 8 characters, but this can be extended up to 31 characters via the '-width' command-line option. - Now use a similar structure as foamToEnsightParts for the masking. This reduces the clutter within the directory, makes it easier to selectively delete some time steps (using shell commands). - Added in a "time" information data in each sub-directory to make it possible to reconstruct the case file with an external script. - Conversion of cloud data should now also work in parallel (may need more testing). - Support binary output for cloud data. - Better avoidance of illegal ensight variable names. But still partially incomplete (due to patch fields). ================================================== Example of NEW file structure: EnSight/verticalChannel.case # case name EnSight/geometry # for non-moving geometry EnSight/data/ # time-varying data EnSight/data/00000000/ EnSight/data/00000001/ ... Fields are stored by name within the data/********/ directories: EnSight/data/00000001/time # human-readable time info EnSight/data/00000001/U EnSight/data/00000001/p ... EnSight/data/00000001/geometry # for moving geometry Clouds are stored at the next sub-directory level: EnSight/data/00000001/lagrangian/<cloudName>/positions EnSight/data/00000001/lagrangian/<cloudName>/U ... ================================================== The old structure was significantly more cluttered: EnSight/verticalChannel.case EnSight/verticalChannel.0000.mesh EnSight/verticalChannel.0001.p EnSight/verticalChannel.0001.<cloudName> EnSight/verticalChannel.0001.<cloudName>.U ==================================================
28 lines
661 B
C
28 lines
661 B
C
// check for "points" in any of the result directories
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bool meshMoving = false;
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if (timeDirs.size() > 1)
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{
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// We already loaded a mesh (usually from constant). See if any other
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// points files
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forAll(timeDirs, timeI)
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{
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if (timeDirs[timeI].name() != mesh.pointsInstance())
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{
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meshMoving = IOobject
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(
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"points",
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timeDirs[timeI].name(),
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polyMesh::meshSubDir,
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mesh,
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IOobject::NO_READ
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).typeHeaderOk<pointIOField>(true);
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if (meshMoving)
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{
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break;
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}
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}
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}
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}
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