- overrides normal deltaT for testing accelerated motion.
Can be useful to test mesh motions with constant/dynamicMeshDict
entries (updateControl, updateInterval) where the mesh motion is
much slower than any of the fluid physics.
see commit 87bba9ae14
91 lines
2.4 KiB
C
91 lines
2.4 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2011-2015 OpenFOAM Foundation
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Copyright (C) 2020 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Application
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moveMesh
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Group
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grpMeshManipulationUtilities
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Description
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A solver utility for moving meshes.
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\*---------------------------------------------------------------------------*/
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#include "argList.H"
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#include "Time.H"
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#include "fvMesh.H"
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#include "motionSolver.H"
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using namespace Foam;
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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int main(int argc, char *argv[])
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{
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argList::addNote
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(
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"A solver utility for moving meshes"
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);
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argList::addOption
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(
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"deltaT",
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"time",
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"Override deltaT for accelerated motion"
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);
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#include "setRootCase.H"
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#include "createTime.H"
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#include "createNamedMesh.H"
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scalar deltaT = 0;
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if (args.readIfPresent("deltaT", deltaT))
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{
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runTime.setDeltaT(deltaT);
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}
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autoPtr<motionSolver> motionPtr = motionSolver::New(mesh);
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while (runTime.loop())
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{
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Info<< "Time = " << runTime.timeName() << endl;
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mesh.movePoints(motionPtr->newPoints());
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runTime.write();
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runTime.printExecutionTime(Info);
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}
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Info<< "End\n" << endl;
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return 0;
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}
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// ************************************************************************* //
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