- can be more intuitive to specify for some cases: rotation { type euler; order rollPitchYaw; angles (0 20 45); } - refactor starcd rotation to reuse Euler ZXY ordering (code reduction) ENH: add -rotate-x, -rotate-y, -rotate-z for transformPoints etc - easier to specify for simple rotations |
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acousticFoam/obliqueAirJet | ||
overRhoPimpleDyMFoam/twoSimpleRotors | ||
overRhoSimpleFoam/hotCylinder | ||
rhoCentralFoam | ||
rhoPimpleAdiabaticFoam/rutlandVortex2D | ||
rhoPimpleFoam | ||
rhoPorousSimpleFoam/angledDuct | ||
rhoSimpleFoam | ||
sonicDyMFoam/movingCone | ||
sonicFoam | ||
sonicLiquidFoam |