- can be more intuitive to specify for some cases: rotation { type euler; order rollPitchYaw; angles (0 20 45); } - refactor starcd rotation to reuse Euler ZXY ordering (code reduction) ENH: add -rotate-x, -rotate-y, -rotate-z for transformPoints etc - easier to specify for simple rotations |
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blockMesh | ||
createPatch/multiRegionHeater_autoPatch | ||
extrudeMesh | ||
foamyHexMesh | ||
foamyQuadMesh | ||
moveDynamicMesh | ||
parallel | ||
PDRblockMesh/box0 | ||
refineMesh/refineFieldDirs | ||
snappyHexMesh | ||
stitchMesh/simple-cube1 |