- includes restructuring and simplification of low-level ensight part handling and refactor of backends to improve code reuse. foamToEnsight ------------- * new cellZone support. This was previously only possible via a separate foamToEnsightParts utility that was not parallelized. * support for point fields. * `-nearCellValue` option (as per foamToVTK) * data indexing now uses values from the time index. This is consistent with the ensightWrite function object and can help with restarts. * existing ensight directories are removed, unless the -no-overwrite option is supplied foamToEnsightParts ------------------ * now redundant and removed. ensightOutputSurface (new class) -------------------------------- * a lightweight wrapper for point/face references that is tailored for the ensightSurfaceWriter. It uses compact face/point information and is serial only, since this is the format requirements from the surfaceWriter class. ensightMesh (revised class) --------------------------- * now only holds a polyMesh reference, which removes its dependency on finiteVolume and allows it to be relocated under fileFormats instead of conversion. Removed classes: ensightParts, ensighPartFaces, ensightPartCells - these were used by foamToEnsightParts, but not needed anymore.
47 lines
1.0 KiB
C
47 lines
1.0 KiB
C
// Check for "points" in any of the result directories
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bool hasMovingMesh = false;
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if (timeDirs.size() > 1 && Pstream::master())
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{
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// We already loaded a mesh (usually from constant).
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// See if any other "polyMesh/points" files exist too.
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Info<< "Search for moving mesh ... " << flush;
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for (const instant& inst : timeDirs)
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{
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const word& timeName = inst.name();
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hasMovingMesh =
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(
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timeName != mesh.pointsInstance()
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&& IOobject
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(
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"points",
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timeName,
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polyMesh::meshSubDir,
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mesh,
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IOobject::NO_READ,
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IOobject::NO_WRITE,
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false // no register
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).typeHeaderOk<pointIOField>(true, false)
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);
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if (hasMovingMesh)
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{
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break;
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}
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}
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if (hasMovingMesh)
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{
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Info<< "found. Writing meshes for every timestep." << endl;
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}
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else
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{
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Info<< "none detected." << endl;
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}
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}
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reduce(hasMovingMesh, orOp<bool>());
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