567 lines
15 KiB
C++
567 lines
15 KiB
C++
/*--------------------------------*- C++ -*----------------------------------*\
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| ========= | |
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| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
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| \\ / O peration | Version: plus |
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| \\ / A nd | Web: www.OpenFOAM.com |
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| \\/ M anipulation | |
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\*---------------------------------------------------------------------------*/
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FoamFile
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{
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version 2.0;
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format ascii;
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class dictionary;
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object snappyHexMeshDict;
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}
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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// Which of the steps to run
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castellatedMesh true;
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snap true;
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addLayers false;
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geometry
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{
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vessel.stl
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{
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name vessel;
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type triSurfaceMesh;
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regions
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{
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vessel
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{
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name vessel;
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}
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}
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}
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gasInlet.stl
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{
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name gasInlet;
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type triSurfaceMesh;
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regions
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{
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gasInlet
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{
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name gasInlet;
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}
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}
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}
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outlet.stl
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{
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name outlet;
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type triSurfaceMesh;
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regions
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{
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outlet
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{
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name outlet;
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}
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}
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}
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shaftRotating.stl
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{
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name shaftRotating;
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type triSurfaceMesh;
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regions
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{
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shaftRotating
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{
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name shaftRotating;
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}
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}
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}
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shaft.stl
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{
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name shaft;
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type triSurfaceMesh;
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regions
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{
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shaft
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{
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name shaft;
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}
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}
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}
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sparger.stl
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{
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name sparger;
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type triSurfaceMesh;
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regions
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{
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sparger
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{
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name sparger;
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}
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}
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}
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stirrer.stl
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{
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name stirrer;
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type triSurfaceMesh;
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regions
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{
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stirrer
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{
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name stirrer;
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}
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}
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}
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baffles.stl
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{
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name baffles;
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type triSurfaceMesh;
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regions
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{
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baffles
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{
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name baffles;
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}
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}
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}
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rotating.stl
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{
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name rotating;
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type triSurfaceMesh;
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}
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};
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// Settings for the castellatedMesh generation.
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castellatedMeshControls
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{
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// Refinement parameters
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// ~~~~~~~~~~~~~~~~~~~~~
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// If local number of cells is >= maxLocalCells on any processor
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// switches from from refinement followed by balancing
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// (current method) to (weighted) balancing before refinement.
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maxLocalCells 100000;
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// Overall cell limit (approximately). Refinement will stop immediately
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// upon reaching this number so a refinement level might not complete.
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// Note that this is the number of cells before removing the part which
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// is not 'visible' from the keepPoint. The final number of cells might
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// actually be a lot less.
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maxGlobalCells 3000000;
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// The surface refinement loop might spend lots of iterations refining just a
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// few cells. This setting will cause refinement to stop if <= minimumRefine
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// are selected for refinement. Note: it will at least do one iteration
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// (unless the number of cells to refine is 0)
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minRefinementCells 0;
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// Allow a certain level of imbalance during refining
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// (since balancing is quite expensive)
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// Expressed as fraction of perfect balance (= overall number of cells /
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// nProcs). 0=balance always.
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maxLoadUnbalance 0.10;
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// Number of buffer layers between different levels.
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// 1 means normal 2:1 refinement restriction, larger means slower
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// refinement.
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nCellsBetweenLevels 1;
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// Explicit feature edge refinement
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// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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// Specifies a level for any cell intersected by explicitly provided
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// edges.
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// This is a featureEdgeMesh, read from constant/triSurface for now.
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// Specify 'levels' in the same way as the 'distance' mode in the
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// refinementRegions (see below). The old specification
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// level 2;
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// is equivalent to
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// levels ((0 2));
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features
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(
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{
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file "gasInlet.eMesh";
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levels ((1 1));
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}
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{
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file "vessel.eMesh";
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levels ((1 1));
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}
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{
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file "outlet.eMesh";
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levels ((1 1));
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}
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);
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// Surface based refinement
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// ~~~~~~~~~~~~~~~~~~~~~~~~
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// Specifies two levels for every surface. The first is the minimum level,
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// every cell intersecting a surface gets refined up to the minimum level.
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// The second level is the maximum level. Cells that 'see' multiple
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// intersections where the intersections make an
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// angle > resolveFeatureAngle get refined up to the maximum level.
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refinementSurfaces
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{
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vessel
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{
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level (1 2);
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patchInfo
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{
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type wall;
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inGroups (meshedWalls);
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}
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}
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gasInlet
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{
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level (0 1);
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patchInfo
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{
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type patch;
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}
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}
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outlet
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{
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level (0 1);
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patchInfo
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{
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type patch;
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}
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}
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shaftRotating
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{
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level (1 1);
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patchInfo
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{
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${...vessel.patchInfo}
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}
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}
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shaft
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{
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level (1 1);
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patchInfo
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{
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${...vessel.patchInfo}
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}
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}
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sparger
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{
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level (1 1);
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patchInfo
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{
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${...vessel.patchInfo}
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}
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}
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stirrer
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{
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level (1 1);
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patchInfo
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{
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${...vessel.patchInfo}
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}
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}
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baffles
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{
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level (1 1);
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patchInfo
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{
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${...vessel.patchInfo}
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}
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}
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rotating
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{
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level (1 2);
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cellZone rotating;
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faceZone rotating;
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cellZoneInside insidePoint;
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insidePoint (0 0.1 0.5);
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}
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}
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// Feature angle:
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// - used if min and max refinement level of a surface differ
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// - used if feature snapping (see snapControls below) is used
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resolveFeatureAngle 30;
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// Region-wise refinement
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// ~~~~~~~~~~~~~~~~~~~~~~
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// Specifies refinement level for cells in relation to a surface. One of
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// three modes
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// - distance. 'levels' specifies per distance to the surface the
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// wanted refinement level. The distances need to be specified in
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// increasing order.
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// - inside. 'levels' is only one entry and only the level is used. All
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// cells inside the surface get refined up to the level. The surface
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// needs to be closed for this to be possible.
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// - outside. Same but cells outside.
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refinementRegions
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{
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}
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// Mesh selection
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// ~~~~~~~~~~~~~~
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// After refinement patches get added for all refinementSurfaces and
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// all cells intersecting the surfaces get put into these patches. The
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// section reachable from the locationInMesh is kept.
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// NOTE: This point should never be on a face, always inside a cell, even
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// after refinement.
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locationInMesh (0 0.1 1.0);
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// Whether any faceZones (as specified in the refinementSurfaces)
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// are only on the boundary of corresponding cellZones or also allow
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// free-standing zone faces. Not used if there are no faceZones.
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allowFreeStandingZoneFaces true;
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}
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// Settings for the snapping.
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snapControls
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{
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// Number of patch smoothing iterations before finding correspondence
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// to surface
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nSmoothPatch 3;
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// Maximum relative distance for points to be attracted by surface.
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// True distance is this factor times local maximum edge length.
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// Note: changed(corrected) w.r.t 1.7.x! (1.7.x used 2* tolerance)
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tolerance 3.0;
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// Number of mesh displacement relaxation iterations.
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nSolveIter 30;
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// Maximum number of snapping relaxation iterations. Should stop
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// before upon reaching a correct mesh.
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nRelaxIter 5;
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// Feature snapping
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// Number of feature edge snapping iterations.
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// Leave out altogether to disable.
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nFeatureSnapIter 15;
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// Detect (geometric only) features by sampling the surface
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// (default=false).
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implicitFeatureSnap false;
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// Use castellatedMeshControls::features (default = true)
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explicitFeatureSnap true;
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// Detect features between multiple surfaces
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// (only for explicitFeatureSnap, default = false)
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multiRegionFeatureSnap false;
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}
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// Settings for the layer addition.
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addLayersControls
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{
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// Are the thickness parameters below relative to the undistorted
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// size of the refined cell outside layer (true) or absolute sizes (false).
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relativeSizes true;
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// Layer thickness specification. This can be specified in one of four ways
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// - expansionRatio and finalLayerThickness (cell nearest internal mesh)
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// - expansionRatio and firstLayerThickness (cell on surface)
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// - overall thickness and firstLayerThickness
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// - overall thickness and finalLayerThickness
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// Expansion factor for layer mesh
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expansionRatio 1.0;
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// Wanted thickness of final added cell layer. If multiple layers
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// is the thickness of the layer furthest away from the wall.
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// Relative to undistorted size of cell outside layer.
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// See relativeSizes parameter.
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finalLayerThickness 0.3;
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// Wanted thickness of the layer next to the wall.
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// If relativeSizes this is relative to undistorted size of cell
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// outside layer.
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//firstLayerThickness 0.3;
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// Wanted overall thickness of layers.
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// If relativeSizes this is relative to undistorted size of cell
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// outside layer.
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//thickness 0.5
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// Minimum overall thickness of total layers. If for any reason layer
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// cannot be above minThickness do not add layer.
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// If relativeSizes this is relative to undistorted size of cell
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// outside layer..
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minThickness 0.25;
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// Per final patch (so not geometry!) the layer information
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// Note: This behaviour changed after 21x. Any non-mentioned patches
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// now slide unless:
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// - nSurfaceLayers is explicitly mentioned to be 0.
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// - angle to nearest surface < slipFeatureAngle (see below)
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layers
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{
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vessel
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{
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nSurfaceLayers 1;
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expansionRatio 1.3;
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finalLayerThickness 0.5;
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minThickness 0.1;
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}
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}
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// If points get not extruded do nGrow layers of connected faces that are
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// also not grown. This helps convergence of the layer addition process
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// close to features.
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// Note: changed(corrected) w.r.t 1.7.x! (didn't do anything in 1.7.x)
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nGrow 0;
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// Advanced settings
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// When not to extrude surface. 0 is flat surface, 90 is when two faces
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// are perpendicular
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featureAngle 60;
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// At non-patched sides allow mesh to slip if extrusion direction makes
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// angle larger than slipFeatureAngle.
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slipFeatureAngle 30;
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// Maximum number of snapping relaxation iterations. Should stop
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// before upon reaching a correct mesh.
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nRelaxIter 10;
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// Number of smoothing iterations of surface normals
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nSmoothSurfaceNormals 1;
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// Number of smoothing iterations of interior mesh movement direction
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nSmoothNormals 3;
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// Smooth layer thickness over surface patches
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nSmoothThickness 10;
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// Stop layer growth on highly warped cells
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maxFaceThicknessRatio 0.5;
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// Reduce layer growth where ratio thickness to medial
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// distance is large
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maxThicknessToMedialRatio 0.3;
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// Angle used to pick up medial axis points
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// Note: changed(corrected) w.r.t 1.7.x! 90 degrees corresponds to 130
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// in 1.7.x.
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minMedianAxisAngle 90;
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// Create buffer region for new layer terminations
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nBufferCellsNoExtrude 0;
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// Overall max number of layer addition iterations. The mesher will exit
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// if it reaches this number of iterations; possibly with an illegal
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// mesh.
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nLayerIter 50;
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// Max number of iterations after which relaxed meshQuality controls
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// get used. Up to nRelaxIter it uses the settings in meshQualityControls,
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// after nRelaxIter it uses the values in meshQualityControls::relaxed.
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nRelaxedIter 20;
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// Additional reporting: if there are just a few faces where there
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// are mesh errors (after adding the layers) print their face centres.
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// This helps in tracking down problematic mesh areas.
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//additionalReporting true;
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}
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// Generic mesh quality settings. At any undoable phase these determine
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// where to undo.
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meshQualityControls
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{
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// Maximum non-orthogonality allowed. Set to 180 to disable.
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maxNonOrtho 65;
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// Max skewness allowed. Set to <0 to disable.
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maxBoundarySkewness 20;
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maxInternalSkewness 4;
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// Max concaveness allowed. Is angle (in degrees) below which concavity
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// is allowed. 0 is straight face, <0 would be convex face.
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// Set to 180 to disable.
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maxConcave 80;
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// Minimum pyramid volume. Is absolute volume of cell pyramid.
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// Set to a sensible fraction of the smallest cell volume expected.
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// Set to very negative number (e.g. -1E30) to disable.
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minVol 1e-13;
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// Minimum quality of the tet formed by the face-centre
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// and variable base point minimum decomposition triangles and
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// the cell centre. This has to be a positive number for tracking
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// to work. Set to very negative number (e.g. -1E30) to
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// disable.
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// <0 = inside out tet,
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// 0 = flat tet
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// 1 = regular tet
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minTetQuality 1e-9;
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// Minimum face area. Set to <0 to disable.
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minArea -1;
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// Minimum face twist. Set to <-1 to disable. dot product of face normal
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// and face centre triangles normal
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minTwist 0.05;
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// minimum normalised cell determinant
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// 1 = hex, <= 0 = folded or flattened illegal cell
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minDeterminant 0.001;
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// minFaceWeight (0 -> 0.5)
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minFaceWeight 0.05;
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// minVolRatio (0 -> 1)
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minVolRatio 0.01;
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// must be >0 for Fluent compatibility
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minTriangleTwist -1;
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//- If >0 : preserve single cells with all points on the surface if the
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// resulting volume after snapping (by approximation) is larger than
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// minVolCollapseRatio times old volume (i.e. not collapsed to flat cell).
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// If <0 : delete always.
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//minVolCollapseRatio 0.5;
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// Advanced
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// Number of error distribution iterations
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nSmoothScale 4;
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// amount to scale back displacement at error points
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errorReduction 0.75;
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// Optional : some meshing phases allow usage of relaxed rules.
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// See e.g. addLayersControls::nRelaxedIter.
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relaxed
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{
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//- Maximum non-orthogonality allowed. Set to 180 to disable.
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maxNonOrtho 75;
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}
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}
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// Advanced
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// Merge tolerance. Is fraction of overall bounding box of initial mesh.
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// Note: the write tolerance needs to be higher than this.
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mergeTolerance 1e-6;
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// ************************************************************************* //
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