openfoam/applications/utilities/miscellaneous/foamFormatConvert/writeMeshObject.H
2011-01-05 11:14:26 +00:00

96 lines
2.7 KiB
C++

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 1991-2011 OpenCFD Ltd.
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Global
writeMeshObject
Description
Write a mesh object in the format specified in controlDict.
\*---------------------------------------------------------------------------*/
#ifndef writeMeshObject_H
#define writeMeshObject_H
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
template<class T>
inline bool writeMeshObject
(
const word& name,
const fileName& meshDir,
Time& runTime
)
{
IOobject io
(
name,
runTime.timeName(),
meshDir,
runTime,
IOobject::MUST_READ,
IOobject::NO_WRITE,
false
);
bool writeOk = false;
if (io.headerOk())
{
Info<< " Reading " << io.headerClassName()
<< " : " << name << endl;
// Switch off type checking (for reading e.g. faceZones as
// generic list of dictionaries).
const word oldTypeName = T::typeName;
const_cast<word&>(T::typeName) = word::null;
T meshObject(io);
const_cast<word&>(T::typeName) = oldTypeName;
// Fake type back to what was in field
const_cast<word&>(meshObject.type()) = io.headerClassName();
Info<< " Writing " << name << endl;
writeOk = meshObject.regIOobject::write();
}
return writeOk;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //