- can be more intuitive to specify for some cases: rotation { type euler; order rollPitchYaw; angles (0 20 45); } - refactor starcd rotation to reuse Euler ZXY ordering (code reduction) ENH: add -rotate-x, -rotate-y, -rotate-z for transformPoints etc - easier to specify for simple rotations |
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0.orig | ||
constant | ||
system | ||
Allclean | ||
Allrun | ||
Allrun-parallel | ||
Allrun.pre |