ENH: add rank() method for compound tokens ENH: add IOstream::minPrecision(unsigned) - reduced typing, more expressive, no namespace ambiguity with max() new: IOstream::minPrecision(10); old: IOstream::defaultPrecision(max(10u, IOstream::defaultPrecision())); STYLE: namespace qualify min/max for some buffer sizing [clang/hipp]
281 lines
7.1 KiB
C
281 lines
7.1 KiB
C
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2011-2017 OpenFOAM Foundation
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Copyright (C) 2020-2024 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Application
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plot3dToFoam
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Group
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grpMeshConversionUtilities
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Description
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Plot3d mesh (ascii/formatted format) converter.
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Work in progress! Handles ascii multiblock (and optionally singleBlock)
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format.
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By default expects blanking. Use -noBlank if none.
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Use -2D \a thickness if 2D.
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Niklas Nordin has experienced a problem with lefthandedness of the blocks.
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The code should detect this automatically - see hexBlock::readPoints but
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if this goes wrong just set the blockHandedness_ variable to 'right'
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always.
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\*---------------------------------------------------------------------------*/
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#include "argList.H"
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#include "Time.H"
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#include "IFstream.H"
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#include "hexBlock.H"
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#include "polyMesh.H"
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#include "wallPolyPatch.H"
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#include "symmetryPolyPatch.H"
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#include "cellShape.H"
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#include "mergePoints.H"
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using namespace Foam;
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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int main(int argc, char *argv[])
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{
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argList::addNote
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(
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"Plot3d mesh (ascii/formatted format) converter"
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);
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argList::noParallel();
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argList::addArgument("PLOT3D geom file");
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argList::addOption
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(
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"scale",
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"factor",
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"Geometry scaling factor - default is 1"
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);
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argList::addBoolOption
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(
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"noBlank",
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"Skip blank items"
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);
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argList::addBoolOption
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(
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"singleBlock",
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"Input is a single block"
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);
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argList::addOption
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(
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"2D",
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"thickness",
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"Use when converting a 2-D mesh (applied before scale)"
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);
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argList args(argc, argv);
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if (!args.check())
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{
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FatalError.exit();
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}
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const scalar scaleFactor = args.getOrDefault<scalar>("scale", 1);
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const bool readBlank = !args.found("noBlank");
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const bool singleBlock = args.found("singleBlock");
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scalar twoDThickness = -1;
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if (args.readIfPresent("2D", twoDThickness))
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{
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Info<< "Reading 2D case by extruding points by " << twoDThickness
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<< " in z direction." << nl << endl;
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}
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#include "createTime.H"
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IFstream plot3dFile(args.get<fileName>(1));
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// Read the plot3d information using a fixed format reader.
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// Comments in the file are in C++ style, so the stream parser will remove
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// them with no intervention
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label nblock;
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if (singleBlock)
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{
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nblock = 1;
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}
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else
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{
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plot3dFile >> nblock;
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}
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Info<< "Reading " << nblock << " blocks" << endl;
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PtrList<hexBlock> blocks(nblock);
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{
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label nx, ny, nz;
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forAll(blocks, blockI)
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{
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if (twoDThickness > 0)
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{
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// Fake second set of points (done in readPoints below)
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plot3dFile >> nx >> ny;
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nz = 2;
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}
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else
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{
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plot3dFile >> nx >> ny >> nz;
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}
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Info<< "block " << blockI << " nx:" << nx
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<< " ny:" << ny << " nz:" << nz << endl;
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blocks.set(blockI, new hexBlock(nx, ny, nz));
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}
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}
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Info<< "Reading block points" << endl;
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label sumPoints(0);
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label nMeshCells(0);
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forAll(blocks, blockI)
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{
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Info<< "block " << blockI << ":" << nl;
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blocks[blockI].readPoints(readBlank, twoDThickness, plot3dFile);
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sumPoints += blocks[blockI].nBlockPoints();
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nMeshCells += blocks[blockI].nBlockCells();
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Info<< nl;
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}
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pointField points(sumPoints);
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labelList blockOffsets(blocks.size());
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sumPoints = 0;
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forAll(blocks, blockI)
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{
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const pointField& blockPoints = blocks[blockI].points();
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blockOffsets[blockI] = sumPoints;
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forAll(blockPoints, i)
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{
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points[sumPoints++] = blockPoints[i];
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}
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}
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// From old to new master point
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labelList oldToNew;
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pointField newPoints;
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// Merge points
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mergePoints
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(
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points,
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SMALL,
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false,
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oldToNew,
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newPoints
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);
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Info<< "Merged points within " << SMALL << " distance. Merged from "
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<< oldToNew.size() << " down to " << newPoints.size()
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<< " points." << endl;
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// Scale the points
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if (scaleFactor > 1.0 + SMALL || scaleFactor < 1.0 - SMALL)
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{
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newPoints *= scaleFactor;
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}
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Info<< "Creating cells" << endl;
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cellShapeList cellShapes(nMeshCells);
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const cellModel& hex = cellModel::ref(cellModel::HEX);
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label nCreatedCells = 0;
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forAll(blocks, blockI)
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{
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labelListList curBlockCells = blocks[blockI].blockCells();
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forAll(curBlockCells, blockCelli)
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{
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labelList cellPoints(curBlockCells[blockCelli].size());
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forAll(cellPoints, pointi)
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{
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cellPoints[pointi] =
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oldToNew
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[
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curBlockCells[blockCelli][pointi]
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+ blockOffsets[blockI]
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];
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}
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// Do automatic collapse from hex.
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cellShapes[nCreatedCells].reset(hex, cellPoints, true);
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nCreatedCells++;
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}
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}
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Info<< "Creating boundary patches" << endl;
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faceListList boundary(0);
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wordList patchNames(0);
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wordList patchTypes(0);
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word defaultFacesName = "defaultFaces";
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word defaultFacesType = wallPolyPatch::typeName;
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wordList patchPhysicalTypes(0);
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polyMesh pShapeMesh
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(
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IOobject
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(
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polyMesh::defaultRegion,
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runTime.constant(),
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runTime
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),
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std::move(newPoints),
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cellShapes,
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boundary,
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patchNames,
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patchTypes,
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defaultFacesName,
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defaultFacesType,
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patchPhysicalTypes
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);
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// More precision (for points data)
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IOstream::minPrecision(10);
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Info<< "Writing polyMesh" << endl;
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pShapeMesh.removeFiles();
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pShapeMesh.write();
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Info<< "End\n" << endl;
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return 0;
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}
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// ************************************************************************* //
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