- align Switch more with Enum. Now have find(), found() static methods. Constructors with failsafe option. The find() method makes for clearer coding: OLD Switch sw(some_string, true); // NB: true = allowBad if (sw.valid()) ... NOW Switch sw = Switch::find(some_string); if (sw.good()) ... or if (Switch::found(some_string)) ... - improve construct from dictionary to handle all valid token types. Previously just read in a word. - Remove asText() method - replaced by c_str() and str() several versions ago. |
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surfaceAdd | ||
surfaceBooleanFeatures | ||
surfaceCheck | ||
surfaceClean | ||
surfaceCoarsen | ||
surfaceConvert | ||
surfaceFeatureConvert | ||
surfaceFeatureExtract | ||
surfaceFind | ||
surfaceHookUp | ||
surfaceInertia | ||
surfaceInflate | ||
surfaceLambdaMuSmooth | ||
surfaceMeshConvert | ||
surfaceMeshExport | ||
surfaceMeshExtract | ||
surfaceMeshImport | ||
surfaceMeshInfo | ||
surfaceOrient | ||
surfacePatch | ||
surfacePointMerge | ||
surfaceRedistributePar | ||
surfaceRefineRedGreen | ||
surfaceSplitByPatch | ||
surfaceSplitByTopology | ||
surfaceSplitNonManifolds | ||
surfaceSubset | ||
surfaceToPatch | ||
surfaceTransformPoints | ||
README |
2008-10-23 Contents: surfaceAdd - adds to surface files. (but does not intersect or anything) surfaceBooleanOp - Boolean operations (add, or, xor) on closed surfaces. Probably not working. surfaceCheck - checks surface for incorrect topology. Checks normals of neighbouring faces. surfaceCoarsen - Stan Melax coarsening algorithm surfaceConvert - Converts surfaces to/from various formats surfaceMeshExtract - Extracts mesh patches (or faceSets) and writes as a single surface. - foamToSurface duplicates this surfaceFind - Finds nearest vertex and face to given point. surfacePointMerge - Explicit point merge of surface. surfaceSetOutside - Orient normals on (closed) surface. surfaceSmooth - Laplacian smoothing on surface vertices surfaceSubset - Subsets surface surfaceToPatch - Applies region information of surfaces to mesh. Each external face of mesh gets region number of nearest surface triangle. ------------------------------------------------------------------------------- surfaceMeshConvert - Similar to surfaceConvert, but uses surfMesh library