openfoam/applications/utilities/postProcessing/wall/wallGradU/wallGradU.C

115 lines
3.2 KiB
C

/*---------------------------------------------------------------------------*\
========= |
\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
\\ / O peration |
\\ / A nd | Copyright (C) 2011-2013 OpenFOAM Foundation
\\/ M anipulation |
-------------------------------------------------------------------------------
License
This file is part of OpenFOAM.
OpenFOAM is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
Application
wallGradU
Description
Calculates and writes the gradient of U at the wall.
\*---------------------------------------------------------------------------*/
#include "fvCFD.H"
#include "wallFvPatch.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
int main(int argc, char *argv[])
{
timeSelector::addOptions();
#include "setRootCase.H"
#include "createTime.H"
instantList timeDirs = timeSelector::select0(runTime, args);
#include "createMesh.H"
forAll(timeDirs, timeI)
{
runTime.setTime(timeDirs[timeI], timeI);
Info<< "Time = " << runTime.timeName() << endl;
IOobject Uheader
(
"U",
runTime.timeName(),
mesh,
IOobject::MUST_READ
);
// Check U exists
if (Uheader.headerOk())
{
mesh.readUpdate();
Info<< " Reading U" << endl;
volVectorField U(Uheader, mesh);
Info<< " Calculating wallGradU" << endl;
volVectorField wallGradU
(
IOobject
(
"wallGradU",
runTime.timeName(),
mesh,
IOobject::NO_READ,
IOobject::AUTO_WRITE
),
mesh,
dimensionedVector
(
"wallGradU",
U.dimensions()/dimLength,
vector::zero
)
);
const fvPatchList& patches = mesh.boundary();
forAll(wallGradU.boundaryField(), patchi)
{
const fvPatch& currPatch = patches[patchi];
if (isA<wallFvPatch>(currPatch))
{
wallGradU.boundaryField()[patchi] =
-U.boundaryField()[patchi].snGrad();
}
}
wallGradU.write();
}
else
{
Info<< " No U" << endl;
}
}
Info<< "End" << endl;
return 0;
}
// ************************************************************************* //