445 lines
14 KiB
C++
445 lines
14 KiB
C++
/*--------------------------------*- C++ -*----------------------------------*\
|
|
| ========= | |
|
|
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
|
|
| \\ / O peration | Version: dev |
|
|
| \\ / A nd | Web: www.OpenFOAM.com |
|
|
| \\/ M anipulation | |
|
|
\*---------------------------------------------------------------------------*/
|
|
|
|
FoamFile
|
|
{
|
|
version 2.0;
|
|
format ascii;
|
|
class dictionary;
|
|
object cvMeshDict;
|
|
}
|
|
|
|
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
|
|
|
|
|
|
/*
|
|
|
|
Control dictionary for cvMesh - polyhedral mesh generator.
|
|
|
|
cvMesh phases:
|
|
1. fill volume with initial points (initialPoints subdictionary). An option
|
|
is to reread from previous set of points.
|
|
|
|
2. internal point motion (motionControl subdictionary)
|
|
|
|
3. every once in a while add point duplets/triplets to conform to
|
|
surfaces and features (surfaceConformation subdictionary)
|
|
|
|
4. back to 2
|
|
|
|
5. construct polyMesh.
|
|
- filter (polyMeshFiltering subdictionary)
|
|
- check (meshQualityControls subdictionary) and undo filtering
|
|
|
|
|
|
See also cvControls.H in the conformalVoronoiMesh library
|
|
|
|
*/
|
|
|
|
|
|
// Important:
|
|
// ----------
|
|
// Any scalar with a name <name>Coeff specifies a value that will be implemented
|
|
// as a faction of the local target cell size
|
|
// Any scalar with a name <name>Size specifies an absolute size.
|
|
|
|
|
|
// Geometry. Definition of all surfaces. All surfaces are of class
|
|
// searchableSurface.
|
|
// Surfaces need to be (almost) closed - use closedTriSurfaceMesh
|
|
// if they are not topologically closed. Surfaces need to be oriented so
|
|
// the space to be meshed is always on the inside of all surfaces. Use e.g.
|
|
// surfaceOrient.
|
|
geometry
|
|
{
|
|
// Internal shape
|
|
coneAndSphere_clean_orient.obj
|
|
{
|
|
name coneAndSphere;
|
|
type triSurfaceMesh;
|
|
}
|
|
|
|
// Outside of domain
|
|
domain_clean_orient.stl
|
|
{
|
|
name domain;
|
|
type triSurfaceMesh;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
// Controls for conforming to the surfaces.
|
|
surfaceConformation
|
|
{
|
|
// A point inside surfaces that is inside mesh.
|
|
locationInMesh (0 -0.5 0);
|
|
|
|
// How far apart are point-duplets generated. Balance this between
|
|
// - very low distance: little chance of interference from other
|
|
// surfaces
|
|
// - largish distance: less non-orthogonality in final cell
|
|
// (circumcentre far away from centroid)
|
|
pointPairDistanceCoeff 0.1;
|
|
|
|
// Mixed feature edges - both inside and outside edges. Recreated
|
|
// by inserting triplets of points to recreate a single edge. Done for
|
|
// all edges emanating from point. triplets of points get inserted
|
|
// mixedFeaturePointPPDistanceCoeff distance away from feature point.
|
|
mixedFeaturePointPPDistanceCoeff 5.0;
|
|
|
|
// Distance to a feature point within which surface and edge
|
|
// conformation points are excluded - fraction of the local target
|
|
// cell size
|
|
featurePointExclusionDistanceCoeff 0.4;
|
|
|
|
// Distance to an existing feature edge conformation location
|
|
// within which other edge conformation location are excluded -
|
|
// fraction of the local target cell size
|
|
featureEdgeExclusionDistanceCoeff 0.2;
|
|
|
|
// Optimisation: do not check for surface intersection (of dual edges)
|
|
// for points near to surface.
|
|
surfaceSearchDistanceCoeff 2.5;
|
|
|
|
// Maximum allowable protrusion through the surface before
|
|
// conformation points are added - fraction of the local target
|
|
// cell size. These small protusions are (hopefully) done by mesh filtering
|
|
// instead.
|
|
maxSurfaceProtrusionCoeff 0.1;
|
|
|
|
// If feature edge with large angle (so more than 125 degrees) introduce
|
|
// additional points to create two half angled cells (= mitering).
|
|
maxQuadAngle 125;
|
|
|
|
// Frequency to redo surface conformation (expensive).
|
|
surfaceConformationRebuildFrequency 10;
|
|
|
|
// Initial and intermediate controls
|
|
coarseConformationControls
|
|
{
|
|
// Initial conformation
|
|
initial
|
|
{
|
|
// We've got a point poking through the surface. Don't do any
|
|
// surface conformation if near feature edge (since feature edge
|
|
// conformation should have priority)
|
|
|
|
// distance to search for near feature edges
|
|
edgeSearchDistCoeff 1.1;
|
|
|
|
// Proximity to a feature edge where a surface hit is
|
|
// not created, only the edge conformation is created
|
|
// - fraction of the local target cell size. Coarse
|
|
// conformation, initial protrusion tests.
|
|
surfacePtReplaceDistCoeff 0.5;
|
|
}
|
|
|
|
// Same for iterations
|
|
iteration
|
|
{
|
|
edgeSearchDistCoeff 1.25;
|
|
surfacePtReplaceDistCoeff 0.7;
|
|
}
|
|
|
|
// Stop either at maxIterations or if the number of surface pokes
|
|
// is very small (iterationToInitialHitRatioLimit * initial number)
|
|
// Note: perhaps iterationToInitialHitRatioLimit should be absolute
|
|
// count?
|
|
maxIterations 15;
|
|
|
|
iterationToInitialHitRatioLimit 0.001;
|
|
}
|
|
|
|
// Final (at endTime) controls
|
|
fineConformationControls
|
|
{
|
|
initial
|
|
{
|
|
edgeSearchDistCoeff 1.1;
|
|
surfacePtReplaceDistCoeff 0.5;
|
|
}
|
|
|
|
iteration
|
|
{
|
|
edgeSearchDistCoeff 1.25;
|
|
surfacePtReplaceDistCoeff 0.7;
|
|
}
|
|
|
|
maxIterations 15;
|
|
|
|
iterationToInitialHitRatioLimit 0.001;
|
|
}
|
|
|
|
// Geometry to mesh to
|
|
geometryToConformTo
|
|
{
|
|
coneAndSphere
|
|
{
|
|
featureMethod extendedFeatureEdgeMesh;
|
|
extendedFeatureEdgeMesh "coneAndSphere_clean_orient.extendedFeatureEdgeMesh";
|
|
}
|
|
|
|
domain
|
|
{
|
|
featureMethod extendedFeatureEdgeMesh;
|
|
extendedFeatureEdgeMesh "domain_clean_orient.extendedFeatureEdgeMesh";
|
|
}
|
|
}
|
|
|
|
additionalFeatures {}
|
|
}
|
|
|
|
|
|
// Controls for seeding initial points and general control of the target
|
|
// cell size (used everywhere)
|
|
initialPoints
|
|
{
|
|
// Do not place point closer than minimumSurfaceDistanceCoeff
|
|
// to the surface. Is fraction of local target cell size (see below)
|
|
minimumSurfaceDistanceCoeff 0.55;
|
|
|
|
initialPointsMethod autoDensity;
|
|
// initialPointsMethod uniformGrid;
|
|
// initialPointsMethod bodyCentredCubic;
|
|
// initialPointsMethod pointFile;
|
|
|
|
// Take boundbox of all geometry. Samples with this box. If too much
|
|
// samples (due to target cell size) in box split box.
|
|
autoDensityCoeffs
|
|
{
|
|
// Initial number of refinement levels. Needs to be enough to pick
|
|
// up features due to size ratio. If not enough it will take longer
|
|
// to determine point seeding.
|
|
minLevels 4;
|
|
// Split box if ratio of min to max cell size larger than maxSizeRatio
|
|
maxSizeRatio 5.0;
|
|
// Per box sample 3x3x3 internally
|
|
sampleResolution 3;
|
|
// Additionally per face of the box sample 3
|
|
surfaceSampleResolution 3;
|
|
}
|
|
|
|
uniformGridCoeffs
|
|
{
|
|
// Absolute cell size.
|
|
initialCellSize 0.0015;
|
|
randomiseInitialGrid yes;
|
|
randomPerturbationCoeff 0.02;
|
|
}
|
|
|
|
bodyCentredCubicCoeffs
|
|
{
|
|
initialCellSize 0.0015;
|
|
randomiseInitialGrid no;
|
|
randomPerturbationCoeff 0.1;
|
|
}
|
|
|
|
pointFileCoeffs
|
|
{
|
|
// Reads points from file. Still rejects points that are too
|
|
// close to the surface (minimumSurfaceDistanceCoeff) or on the
|
|
// wrong side of the surfaces.
|
|
pointFile "constant/internalDelaunayVertices";
|
|
}
|
|
}
|
|
|
|
|
|
// Control size of voronoi cells i.e. distance between points. This
|
|
// determines the target cell size which is used everywhere.
|
|
// It determines the cell size given a location. It then uses all
|
|
// the rules
|
|
// - defaultCellSize
|
|
// - cellSizeControlGeometry
|
|
// to determine target cell size. Rule with highest priority wins. If same
|
|
// priority smallest cell size wins.
|
|
motionControl
|
|
{
|
|
// Absolute cell size of back ground mesh. This is the maximum cell size.
|
|
defaultCellSize 0.1;
|
|
|
|
// Assign a priority to all requests for cell sizes, the highest overrules.
|
|
defaultPriority 0;
|
|
|
|
cellSizeControlGeometry
|
|
{
|
|
}
|
|
|
|
// Underrelaxation for point motion. Simulated annealing: starts off at 1
|
|
// and lowers to 0 (at simulation endTime) to converge points.
|
|
// adaptiveLinear is preferred choice.
|
|
// Points move by e.g. 10% of tet size.
|
|
relaxationModel adaptiveLinear; //rampHoldFall
|
|
|
|
adaptiveLinearCoeffs
|
|
{
|
|
relaxationStart 1.0;
|
|
relaxationEnd 0.0;
|
|
}
|
|
|
|
// Output lots and lots of .obj files
|
|
objOutput no;
|
|
|
|
// Timing and memory usage.
|
|
timeChecks yes;
|
|
|
|
// Number of rays in plane parallel to nearest surface. Used to detect
|
|
// next closest surfaces. Used to work out alignment (three vectors)
|
|
// to surface.
|
|
// Note that only the initial points (from the seeding) calculate this
|
|
// information so if these are not fine enough the alignment will
|
|
// not be correct. (any points added during the running will lookup
|
|
// this information from the nearest initial point since it is
|
|
// expensive)
|
|
alignmentSearchSpokes 36;
|
|
|
|
// For each delaunay edge (between two vertices, becomes
|
|
// the Voronoi face normal) snap to the alignment direction if within
|
|
// alignmentAcceptanceAngle. Slightly > 45 is a good choice - prevents
|
|
// flipping.
|
|
alignmentAcceptanceAngle 48;
|
|
|
|
// How often to rebuild the alignment info (expensive)
|
|
sizeAndAlignmentRebuildFrequency 20;
|
|
|
|
// When to insert points. Not advisable change to
|
|
// these settings.
|
|
pointInsertionCriteria
|
|
{
|
|
// If edge larger than 1.75 target cell size
|
|
// (so tets too large/stretched) insert point
|
|
cellCentreDistCoeff 1.75;
|
|
// Do not insert point if voronoi face (on edge) very small.
|
|
faceAreaRatioCoeff 0.0025;
|
|
// Insert point only if edge closely aligned to local alignment
|
|
// direction.
|
|
acceptanceAngle 21.5;
|
|
}
|
|
|
|
// Opposite: remove point if mesh too compressed. Do not change these
|
|
// settings.
|
|
pointRemovalCriteria
|
|
{
|
|
cellCentreDistCoeff 0.65;
|
|
}
|
|
|
|
// How to determine the point motion. All edges got some direction.
|
|
// Sum all edge contributions to determine point motion. Weigh by
|
|
// face area so motion is preferentially determined by large faces
|
|
// (or more importantly ignore contribution from small faces).
|
|
// Do not change these settings.
|
|
faceAreaWeightModel piecewiseLinearRamp;
|
|
|
|
piecewiseLinearRampCoeffs
|
|
{
|
|
lowerAreaFraction 0.5;
|
|
upperAreaFraction 1.0;
|
|
}
|
|
}
|
|
|
|
|
|
// After simulation, when converting to polyMesh, filter out small faces/edges.
|
|
// Do not change. See cvControls.H
|
|
polyMeshFiltering
|
|
{
|
|
// Upper limit on the size of faces to be filtered.
|
|
// fraction of the local target cell size
|
|
filterSizeCoeff 0.2;
|
|
|
|
// Upper limit on how close two dual vertices can be before
|
|
// being merged, fraction of the local target cell size
|
|
mergeClosenessCoeff 1e-9;
|
|
|
|
// To not filter: set maxNonOrtho to 1 (so check fails) and then
|
|
// set continueFilteringOnBadInitialPolyMesh to false.
|
|
continueFilteringOnBadInitialPolyMesh true;
|
|
|
|
// When a face is "bad", what fraction should the filterSizeCoeff be
|
|
// reduced by. Recursive, so for a filterCount value of fC, the
|
|
// filterSizeCoeff is reduced by pow(filterErrorReductionCoeff, fC)
|
|
filterErrorReductionCoeff 0.5;
|
|
|
|
// Maximum number of filterCount applications before a face
|
|
// is not attempted to be filtered
|
|
filterCountSkipThreshold 4;
|
|
|
|
// Maximum number of permissible iterations of the face collapse
|
|
// algorithm. The value to choose will be related the maximum number
|
|
// of points on a face that is to be collapsed and how many faces
|
|
// around it need to be collapsed.
|
|
maxCollapseIterations 25;
|
|
|
|
// Maximum number of times an to allow an equal faceSet to be
|
|
// returned from the face quality assessment before stopping iterations
|
|
// to break an infinitie loop.
|
|
maxConsecutiveEqualFaceSets 5;
|
|
// Remove little steps (almost perp to surface) by collapsing face.
|
|
surfaceStepFaceAngle 80;
|
|
// Do not collapse face to edge if should become edges
|
|
edgeCollapseGuardFraction 0.3;
|
|
// Only collapse face to point if high aspect ratio
|
|
maxCollapseFaceToPointSideLengthCoeff 0.35;
|
|
}
|
|
|
|
|
|
// Generic mesh quality settings. At any undoable phase these determine
|
|
// where to undo. Same as in snappyHexMeshDict
|
|
meshQualityControls
|
|
{
|
|
//- Maximum non-orthogonality allowed. Set to 180 to disable.
|
|
maxNonOrtho 65;
|
|
|
|
//- Max skewness allowed. Set to <0 to disable.
|
|
maxBoundarySkewness 50;
|
|
maxInternalSkewness 10;
|
|
|
|
//- Max concaveness allowed. Is angle (in degrees) below which concavity
|
|
// is allowed. 0 is straight face, <0 would be convex face.
|
|
// Set to 180 to disable.
|
|
maxConcave 80;
|
|
|
|
//- Minimum pyramid volume. Is absolute volume of cell pyramid.
|
|
// Set to a sensible fraction of the smallest cell volume expected.
|
|
// Set to very negative number (e.g. -1E30) to disable.
|
|
minVol -1E30;
|
|
|
|
//- Minimum quality of the tet formed by the
|
|
// variable base point minimum decomposition triangles and
|
|
// the cell centre (so not face-centre decomposition).
|
|
// This has to be a positive number for tracking
|
|
// to work. Set to very negative number (e.g. -1E30) to
|
|
// disable.
|
|
// <0 = inside out tet,
|
|
// 0 = flat tet
|
|
// 1 = regular tet
|
|
minTetQuality 1e-30;
|
|
|
|
//- Minimum absolute face area. Set to <0 to disable.
|
|
minArea -1;
|
|
|
|
//- Minimum face twist. Set to <-1 to disable. dot product of face normal
|
|
//- and face centre triangles normal
|
|
minTwist 0.001;
|
|
|
|
//- minimum normalised cell determinant
|
|
//- 1 = hex, <= 0 = folded or flattened illegal cell
|
|
minDeterminant 0.001;
|
|
|
|
//- minFaceWeight (0 -> 0.5)
|
|
minFaceWeight 0.02;
|
|
|
|
//- minVolRatio (0 -> 1)
|
|
minVolRatio 0.01;
|
|
|
|
//must be >0 for Fluent compatibility
|
|
minTriangleTwist -1;
|
|
}
|
|
|
|
|
|
// ************************************************************************* //
|