- Use on/off vs longer compressed/uncompressed. For consistency, replaced yes/no with on/off. - Avoid the combination of binary/compressed, which is disallowed and provokes a warning anyhow |
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.. | ||
blockMesh | ||
foamyHexMesh | ||
foamyQuadMesh | ||
moveDynamicMesh | ||
parallel | ||
refineMesh/refineFieldDirs | ||
snappyHexMesh |