- use Foam::zero as a dispatch tag FIX: return moleculeCloud::constProps() List by reference not copy STYLE: range-for when iterating cloud parcels STYLE: more consistent typedefs / declarations for Clouds
106 lines
3.2 KiB
C++
106 lines
3.2 KiB
C++
/*---------------------------------------------------------------------------*\
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========= |
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\\ / F ield | OpenFOAM: The Open Source CFD Toolbox
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\\ / O peration |
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\\ / A nd | www.openfoam.com
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\\/ M anipulation |
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-------------------------------------------------------------------------------
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Copyright (C) 2011-2016 OpenFOAM Foundation
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Copyright (C) 2019-2023 OpenCFD Ltd.
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-------------------------------------------------------------------------------
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License
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This file is part of OpenFOAM.
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OpenFOAM is free software: you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
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ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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for more details.
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You should have received a copy of the GNU General Public License
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along with OpenFOAM. If not, see <http://www.gnu.org/licenses/>.
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Class
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Foam::wallBoundedStreamLineParticleCloud
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Description
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A Cloud of wall-bounded streamLine particles
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SourceFiles
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streamLineCloud.C
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\*---------------------------------------------------------------------------*/
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#ifndef Foam_wallBoundedStreamLineParticleCloud_H
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#define Foam_wallBoundedStreamLineParticleCloud_H
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#include "Cloud.H"
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#include "wallBoundedStreamLineParticle.H"
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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namespace Foam
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{
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/*---------------------------------------------------------------------------*\
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Class streamLineCloud Declaration
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\*---------------------------------------------------------------------------*/
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class wallBoundedStreamLineParticleCloud
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:
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public Cloud<wallBoundedStreamLineParticle>
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{
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public:
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//- Type of parcel within the cloud
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typedef wallBoundedStreamLineParticle parcelType;
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// Generated Methods
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//- No copy construct
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wallBoundedStreamLineParticleCloud
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(
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const wallBoundedStreamLineParticleCloud&
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) = delete;
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//- No copy assignment
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void operator=(const wallBoundedStreamLineParticleCloud&) = delete;
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// Constructors
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//- Read construct
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explicit wallBoundedStreamLineParticleCloud
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(
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const polyMesh& mesh,
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const word& cloudName = cloud::defaultName,
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bool readFields = true
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);
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//- Construct without particles
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wallBoundedStreamLineParticleCloud
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(
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const polyMesh& mesh,
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const Foam::zero,
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const word& cloudName = cloud::defaultName
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)
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:
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Cloud<wallBoundedStreamLineParticle>(mesh, Foam::zero{}, cloudName)
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{}
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};
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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} // End namespace Foam
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// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
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#endif
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// ************************************************************************* //
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