openfoam/src/functionObjects/field/wallBoundedStreamLine/wallBoundedStreamLineParticleCloud.H
Mark Olesen c9a9309b8c ENH: simplify construction of zero-sized Clouds
- use Foam::zero as a dispatch tag

FIX: return moleculeCloud::constProps() List by reference not copy

STYLE: range-for when iterating cloud parcels

STYLE: more consistent typedefs / declarations for Clouds
2023-12-15 16:17:15 +01:00

106 lines
3.2 KiB
C++

/*---------------------------------------------------------------------------*\
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License
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Class
Foam::wallBoundedStreamLineParticleCloud
Description
A Cloud of wall-bounded streamLine particles
SourceFiles
streamLineCloud.C
\*---------------------------------------------------------------------------*/
#ifndef Foam_wallBoundedStreamLineParticleCloud_H
#define Foam_wallBoundedStreamLineParticleCloud_H
#include "Cloud.H"
#include "wallBoundedStreamLineParticle.H"
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
namespace Foam
{
/*---------------------------------------------------------------------------*\
Class streamLineCloud Declaration
\*---------------------------------------------------------------------------*/
class wallBoundedStreamLineParticleCloud
:
public Cloud<wallBoundedStreamLineParticle>
{
public:
//- Type of parcel within the cloud
typedef wallBoundedStreamLineParticle parcelType;
// Generated Methods
//- No copy construct
wallBoundedStreamLineParticleCloud
(
const wallBoundedStreamLineParticleCloud&
) = delete;
//- No copy assignment
void operator=(const wallBoundedStreamLineParticleCloud&) = delete;
// Constructors
//- Read construct
explicit wallBoundedStreamLineParticleCloud
(
const polyMesh& mesh,
const word& cloudName = cloud::defaultName,
bool readFields = true
);
//- Construct without particles
wallBoundedStreamLineParticleCloud
(
const polyMesh& mesh,
const Foam::zero,
const word& cloudName = cloud::defaultName
)
:
Cloud<wallBoundedStreamLineParticle>(mesh, Foam::zero{}, cloudName)
{}
};
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
} // End namespace Foam
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
#endif
// ************************************************************************* //